Bible games, youth group games, and games for church parties and fellowship nights. Printed Bible trivia, bingo and word searches link to pages that make them.
Start with this one
Sword drill
Players
Any number, each with a Bible
Minutes
10 to 15
Ages
8 and up
You need
A Bible for each player, the same translation if possible, and a list of references
Players stand in a line holding a closed Bible at their side.
Call out a reference, such as John 3:16, and repeat it.
On 'Go', players open their Bibles and find the verse.
Suggested setup: one player at the front. Write stories on cards, such as Noah building the ark, David and Goliath, Jonah and the great fish, or Zacchaeus climbing a tree.
Write stories on cards, such as Noah building the ark, David and Goliath, Jonah and the great fish, or Zacchaeus climbing a tree.
An actor from one team acts out the story without speaking.
Teammates have a minute to name the story.
After each story, ask the group where it is found in the Bible.
Without a printer: Write the stories on slips of paper and draw them from a bowl.
Cards with Bible scenes and objects, a whiteboard, and markers
Suggested setup: teams. Write scenes and objects on cards, such as the burning bush, the walls of Jericho, five loaves and two fish, or the lost sheep.
Write scenes and objects on cards, such as the burning bush, the walls of Jericho, five loaves and two fish, or the lost sheep.
The artist sketches the scene on the board without writing any letters or numbers.
Their team has one minute to guess, and the other team can steal with one guess.
Read the matching passage aloud when a hard one is guessed.
Without a printer: Keep the list in your hand and show each artist the next item.
Three clues for each Bible character, ordered from hardest to easiest
Suggested setup: tables. Write three clues per character. For Daniel: 'I served several kings', 'I prayed three times a day', 'I spent a night in a den of lions.'
Write three clues per character. For Daniel: 'I served several kings', 'I prayed three times a day', 'I spent a night in a den of lions.'
Read the hardest clue first. A team that guesses right scores 3 points.
If nobody has it, read the next clue for 2 points, then the last clue for 1.
Other characters to use: Noah, Joseph, Esther, Jonah and Peter.
Finish the verse
Players
4 to 40
Minutes
10 to 15
Ages
8 and up
You need
A list of well-known verses, and a Bible
Suggested setup: spread out. Read the start of a well-known verse, such as 'The Lord is my shepherd...'
Read the start of a well-known verse, such as 'The Lord is my shepherd...'
Players or teams call out the rest: '...I shall not want.'
Give the reference after each answer, here Psalm 23:1.
Use the translation your church reads, since the wording differs between Bibles.
Books of the Bible line-up
Players
10 to 30
Minutes
10
Ages
8 and up
You need
One card per player, each with the name of a Bible book
Suggested setup: relay lanes. Hand out cards for a run of books in order, such as Genesis to Esther for 17 players.
Hand out cards for a run of books in order, such as Genesis to Esther for 17 players.
Players line up in Bible order as fast as they can, without opening a Bible.
Check the order together against the contents page of your church's Bible.
For a second round, race two teams with the same set of cards.
Without a printer: Write the book names on index cards or slips of paper.
A sheet with the names from Bible couples in two columns, and pens
Suggested setup: pairs. List one partner from each couple in the first column and the other partners, mixed up, in the second.
List one partner from each couple in the first column and the other partners, mixed up, in the second.
Use couples such as Abraham and Sarah, Isaac and Rebekah, Boaz and Ruth, Elkanah and Hannah, Zechariah and Elizabeth, and Aquila and Priscilla.
Players or teams draw a line to match each couple.
Read the answers with a Bible reference for each.
Without a printer: Read one name aloud at a time and let teams call out the partner.
Youth group games
Ships and sailors
Players
10 to 60
Minutes
10 to 15
Ages
8 and up
You need
A gym, hall or open lawn
Suggested setup: two facing lines. Name the walls: bow at the front, stern at the back, and, facing the bow, port on the left and starboard on the right.
Name the walls: bow at the front, stern at the back, and, facing the bow, port on the left and starboard on the right.
Call a wall, and everyone runs to it.
Add group calls: 'Captain's coming' means salute and freeze, and 'Lifeboat' means sit in a row of three and row.
The last player to finish a call, or anyone in the wrong group, helps you call the next round.
Call faster and faster until only a few sailors are left.
Capture the flag
Players
12 to 40, in 2 teams
Minutes
30 to 45
Ages
10 and up
You need
Two flags or bandanas, cones to mark the center line and two jails, and a large field
Suggested setup: teams. Split the field with cones. Each team sets its flag deep in its own half, in plain view.
Split the field with cones. Each team sets its flag deep in its own half, in plain view.
Get tagged on the opponents' side and you walk to their jail.
A jailbreak happens when a teammate reaches the jail and touches a prisoner. Both then get a free walk home.
Victory goes to the first team to get the enemy flag across the center line.
A tag is a touch with one hand. No tackling or grabbing clothes.
Sardines in the church building
Players
8 to 30
Minutes
20 to 30
Ages
10 and up
You need
A church building, with leaders posted by the off-limits areas
Suggested setup: spread out. Tell the group which rooms are open, and close off the sanctuary, kitchen or offices if needed.
Tell the group which rooms are open, and close off the sanctuary, kitchen or offices if needed.
One or two players hide while the rest count to 60 together.
Seekers search alone. Anyone who finds the hiders joins them quietly.
The round ends when the last seeker finds the group, and the first two finders hide next.
Leaders stay in the hallways so no one is ever alone with a young person behind a closed door.
Church scavenger hunt
Players
8 to 40, in teams of 3 to 5
Minutes
20 to 30
Ages
8 and up
You need
A riddle clue for each stop around the church building, and a small prize at the end
Suggested setup: teams. Choose eight to ten stops around the building, such as the baptismal font, the piano, the hymn board, the nursery door and the church sign.
Choose eight to ten stops around the building, such as the baptismal font, the piano, the hymn board, the nursery door and the church sign.
Write a riddle clue for each stop and hide it at the stop before, so the clues form a loop.
Give each team a different first clue so the teams spread out around the loop.
At each stop, teams also collect one letter. Put together, the letters spell a word from the evening's lesson.
Post leaders by stairs and outside doors, and keep each team together.
Without a printer: Hand-write each clue on a card or a folded sheet.