10 scavenger hunt riddles and hiding clues

Choose hiding places your group can reach. Give players the next clue after they find the previous one.

Updated

Download or play this set

The prompt cards use 2 sheets, with up to 8 cards on each. Sets with answers include extra pages for the key.

Indoors

  1. I hold shoes after their walk. Look where pairs wait for tomorrow.

    easy

    Shoe rack.

    Hide the next clue beside the shoes, within easy reach.

  2. I keep coats waiting near the door. Your clue hangs beside them.

    easy

    Coat hook.

    Use an empty low hook, not someone else's coat.

  3. I hold stories on a shelf. Look beside the book the host has marked.

    easy

    Bookshelf.

    Mark one book and place the clue beside it.

  4. I face the room with cushions in a row. Look under the loose cushion.

    easy

    Sofa.

    Use a cushion that lifts easily without moving furniture.

Outdoors

  1. I have a watering can beside me and soil below my leaves. Look next to my pot.

    easy

    Plant pot.

    Put the clue beside the pot, not in the soil.

  2. I have a seat and a back beside the garden path. Look beneath my seat.

    easy

    Garden bench.

    Attach the clue where it can be reached without climbing.

Classroom

  1. I collect drawings before they go on the wall. Your clue waits in my labelled tray.

    easy

    Paper tray.

    Label the tray and put the clue on top.

  2. I hold pencils for everyone. Look beside the longest one.

    easy

    Pencil cup.

    Keep the clue beside the cup, away from sharp points.

Office

  1. I show the days but cannot make them pass. Look behind today's date marker.

    easy

    Calendar.

    Use a removable marker on a reachable calendar.

  2. I hold clean paper beside the printer. Your last clue sits on top.

    easy

    Paper stack.

    Keep the clue outside the machine.

Plan the round and team scores

8 turns × 60 seconds = 8 minutes of play, plus instructions and breaks.

60

These are adjustable house rules. Pause whenever the group needs more time.

Team 1: 0

Team 2: 0

Use this set with a group

Read a prompt, allow thinking time, then invite an answer or a pass. For a timed round, choose a turn length before starting. A host can keep the printed answers out of view until the round ends.