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Team Offsite Essentials

A team offsite quiz board about how good teams work: communication, meetings, problem solving, team habits and making clear decisions.

The board

Swipe the board sideways · 5 categories

Team Offsite Essentials
CommunicationMeetingsProblem SolvingTeam HabitsClear Decisions
100 Restating someone's point to confirm you understood it 100 The ordered list of topics for a meeting 100 A visual method that repeatedly asks why a problem occurred 100 Confidence that it is safe to speak up or admit a mistake 100 The standard used to judge whether an option succeeds
200 A question that cannot be answered with only yes or no 200 The person who guides a discussion and keeps it moving 200 The underlying reason a problem exists 200 A clearly named person responsible for moving a task forward 200 A choice that can be changed without major cost
300 Information given to help someone improve or continue good work 300 A fixed maximum amount of time for an activity 300 A small test used to learn before making a full change 300 A shared rule about how a team works together 300 The person who makes the final call after input
400 Paying close attention without planning your reply 400 A quick round in which each person shares an update 400 A possible explanation that can be tested 400 The belief that another person will do what is expected 400 A record of a choice and the reasoning behind it
500 A task agreed in a meeting and assigned to one person to carry out 500 The written record of what was discussed and decided 500 A meeting held after work to identify lessons and improvements 500 A limit on work started but not yet finished 500 A date set to review whether a decision still works

Adults · 25 clues and a final round · about 20 minutes

Open it in the maker

Answers to fact questions come with their source on the host key

Allow about 40 seconds a clue plus three minutes for the final round. Nothing is saved and no account is needed.

The host key: every clue and answer

This is what prints on the host key.

Communication

  1. Restating someone's point to confirm you understood it 100

    Paraphrasing Paraphrasing involves putting the speaker's message in one's words to demonstrate one's understanding and continue the discussion. Source: Wikipedia, “Active listening”

  2. A question that cannot be answered with only yes or no 200

    An open-ended question An open-ended question is a question that cannot be answered with a "yes" or "no" response, or with a static response. Source: Wikipedia, “Open-ended question”

  3. Information given to help someone improve or continue good work 300

    Feedback Performance appraisal interviews provide feedback to employees, at the same time facilitating collaboration and discussion on pay, career development and progression, and employee discipline, clarifying the expectations of subordinates, communicating their effectiveness in achieving those goals, and ideally improving employee engagement and satisfaction. Source: Wikipedia, “Performance appraisal”

  4. Paying close attention without planning your reply 400

    Active listening When practicing active listening, the listener must pay attention to what the speaker is attempting to communicate and elicit clarification where necessary for comprehension. Source: Wikipedia, “Active listening”

  5. A task agreed in a meeting and assigned to one person to carry out 500

    An action item The act required is then documented as an action item and is typically assigned to someone, usually a member of the group. Source: Wikipedia, “Action item”

Meetings

  1. The ordered list of topics for a meeting 100

    The agenda An agenda is a list of meeting activities in the order in which they are to be taken up, beginning with the call to order and ending with adjournment. Source: Wikipedia, “Agenda (meeting)”

  2. The person who guides a discussion and keeps it moving 200

    The facilitator A facilitator is a person who helps a group of people to work together better, understand their common objectives, and plan how to achieve these objectives, during meetings or discussions. Source: Wikipedia, “Facilitator”

  3. A fixed maximum amount of time for an activity 300

    A timebox In agile principles, timeboxing is the allocation of a maximum unit of time to an activity, called a timebox, within which a planned activity takes place. Source: Wikipedia, “Timeboxing”

  4. A quick round in which each person shares an update 400

    A check-in Worked out from the clue itself.

  5. The written record of what was discussed and decided 500

    Meeting minutes Minutes, also known as minutes of meeting, protocols or, informally, notes, are the instant written record of a meeting or hearing. Source: Wikipedia, “Minutes”

Problem Solving

  1. A visual method that repeatedly asks why a problem occurred 100

    The Five Whys Five whys (or 5 whys) is an iterative interrogative technique used to explore the cause-and-effect relationships underlying a particular problem. Source: Wikipedia, “Five whys”

  2. The underlying reason a problem exists 200

    The root cause Root-cause analysis is often used in proactive management to identify the root cause of a problem, that is, the factor that was the leading cause. Source: Wikipedia, “Root-cause analysis”

  3. A small test used to learn before making a full change 300

    A pilot A pilot experiment (also known as pilot study, pilot test, or pilot project) is a small-scale preliminary study conducted to evaluate feasibility, duration, cost, adverse events, and improve upon the study design prior to performance of a full-scale research project. Source: Wikipedia, “Pilot experiment”

  4. A possible explanation that can be tested 400

    A hypothesis The scientific method involves experimentation to test the ability of some hypothesis to adequately answer the question under investigation. Source: Wikipedia, “Hypothesis”

  5. A meeting held after work to identify lessons and improvements 500

    A retrospective The term is also used in software engineering, where a retrospective is a meeting held by a project team at the end of a project or process (often after an iteration) to discuss what was successful about the project or time period covered by that retrospective, what could be improved, and how to incorporate the successes and improvements in future iterations or projects. Source: Wikipedia, “Retrospective”

Team Habits

  1. Confidence that it is safe to speak up or admit a mistake 100

    Psychological safety Psychological safety, as defined by Edmondson (1999), refers to an environment where individuals feel safe to express opinions, admit mistakes, and take risks without fear of ridicule or retribution. Source: Wikipedia, “Psychological safety”

  2. A clearly named person responsible for moving a task forward 200

    An owner Worked out from the clue itself.

  3. A shared rule about how a team works together 300

    A working agreement Worked out from the clue itself.

  4. The belief that another person will do what is expected 400

    Trust Trust is the belief that another person will do what is expected and is built through repeated consistency. Source: Wikipedia, “Trust (social science)”

  5. A limit on work started but not yet finished 500

    A work-in-progress limit To make sure this rule is followed Scrumban uses WIP (work in progress) limit. Source: Wikipedia, “Scrumban”

Clear Decisions

  1. The standard used to judge whether an option succeeds 100

    A decision criterion Worked out from the clue itself.

  2. A choice that can be changed without major cost 200

    A reversible decision Worked out from the clue itself.

  3. The person who makes the final call after input 300

    The decision owner Worked out from the clue itself.

  4. A record of a choice and the reasoning behind it 400

    A decision log Worked out from the clue itself.

  5. A date set to review whether a decision still works 500

    A review date Worked out from the clue itself.

Final round

  1. This meeting format asks what went well, what did not, and what the team will change.

    A retrospective The term is also used in software engineering, where a retrospective is a meeting held by a project team at the end of a project or process (often after an iteration) to discuss what was successful about the project or time period covered by that retrospective, what could be improved, and how to incorporate the successes and improvements in future iterations or projects. Source: Wikipedia, “Retrospective”

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