Team Offsite Essentials

A practical office board about communication, meetings, problem solving, and healthy team habits.

The board

Swipe the board sideways · 5 categories

Team Offsite Essentials
CommunicationMeetingsProblem SolvingTeam HabitsClear Decisions
100Restating someone's point to confirm you understood it100The ordered list of topics for a meeting100A visual method that repeatedly asks why a problem occurred100Confidence that it is safe to speak up or admit a mistake100The standard used to judge whether an option succeeds
200A question that cannot be answered with only yes or no200The person who guides a discussion and keeps it moving200The underlying reason a problem exists200A clearly named person responsible for moving a task forward200A choice that can be changed without major cost
300Information given to help someone improve or continue good work300A fixed maximum amount of time for an activity300A small test used to learn before making a full change300A shared rule about how a team works together300The person who makes the final call after input
400Paying close attention without planning your reply400A quick round in which each person shares an update400A possible explanation that can be tested400The belief that another person will do what is expected400A record of a choice and the reasoning behind it
500A short written record of a decision and its owner500The written record of what was discussed and decided500A meeting held after work to identify lessons and improvements500A limit on work started but not yet finished500A date set to review whether a decision still works

Adults · 25 of 25 clues written · final round · about 20 minutes

Open it in the maker

18 of 26 answers carry the sentence they were checked against · 8 make no factual claim

Play time assumes about 40 seconds a clue plus three minutes for the final round. Nothing is saved to a server and no account is needed. How answers are checked.

Every clue, every answer, and what it was checked against

This is what prints on the host key.

Communication

  1. Restating someone's point to confirm you understood it 100

    ParaphrasingChecked against: Paraphrasing involves putting the speaker's message in one's words to demonstrate one's understanding and continue the discussion.Source, pinned revision

  2. A question that cannot be answered with only yes or no 200

    An open-ended questionChecked against: An open-ended question is a question that cannot be answered with a "yes" or "no" response, or with a static response.Source, pinned revision

  3. Information given to help someone improve or continue good work 300

    FeedbackChecked against: Performance appraisal interviews provide feedback to employees, at the same time facilitating collaboration and discussion on pay, career development and progression, and employee discipline, clarifying the expectations of subordinates, communicating their effectiveness in achieving those goals, and ideally improving employee engagement and satisfaction.Source, pinned revision

  4. Paying close attention without planning your reply 400

    Active listeningChecked against: When practicing active listening, the listener must pay attention to what the speaker is attempting to communicate and elicit clarification where necessary for comprehension.Source, pinned revision

  5. A short written record of a decision and its owner 500

    An action itemChecked against: A usual format for an action item is to record an action item number, the date when the action item is identified or created, the name of the person to whom the action is assigned, a title description of the action, a more detailed description of the action and its outcomes, and its deliverables.Source, pinned revision

Meetings

  1. The ordered list of topics for a meeting 100

    The agendaChecked against: An agenda is a list of meeting activities in the order in which they are to be taken up, beginning with the call to order and ending with adjournment.Source, pinned revision

  2. The person who guides a discussion and keeps it moving 200

    The facilitatorChecked against: A facilitator is a person who helps a group of people to work together better, understand their common objectives, and plan how to achieve these objectives, during meetings or discussions.Source, pinned revision

  3. A fixed maximum amount of time for an activity 300

    A timeboxChecked against: In agile principles, timeboxing is the allocation of a maximum unit of time to an activity, called a timebox, within which a planned activity takes place.Source, pinned revision

  4. A quick round in which each person shares an update 400

    A check-inTeam check-in is a context-dependent meeting label; no invariant factual answer.

  5. The written record of what was discussed and decided 500

    Meeting minutesChecked against: Minutes, also known as minutes of meeting, protocols or, informally, notes, are the instant written record of a meeting or hearing.Source, pinned revision

Problem Solving

  1. A visual method that repeatedly asks why a problem occurred 100

    The Five WhysChecked against: Five whys (or 5 whys) is an iterative interrogative technique used to explore the cause-and-effect relationships underlying a particular problem.Source, pinned revision

  2. The underlying reason a problem exists 200

    The root causeChecked against: Root-cause analysis is often used in proactive management to identify the root cause of a problem, that is, the factor that was the leading cause.Source, pinned revision

  3. A small test used to learn before making a full change 300

    A pilotChecked against: A pilot experiment (also known as pilot study, pilot test, or pilot project) is a small-scale preliminary study conducted to evaluate feasibility, duration, cost, adverse events, and improve upon the study design prior to performance of a full-scale research project.Source, pinned revision

  4. A possible explanation that can be tested 400

    A hypothesisChecked against: The scientific method involves experimentation to test the ability of some hypothesis to adequately answer the question under investigation.Source, pinned revision

  5. A meeting held after work to identify lessons and improvements 500

    A retrospectiveChecked against: The term is also used in software engineering, where a retrospective is a meeting held by a project team at the end of a project or process (often after an iteration) to discuss what was successful about the project or time period covered by that retrospective, what could be improved, and how to incorporate the successes and improvements in future iterations or projects.Source, pinned revision

Team Habits

  1. Confidence that it is safe to speak up or admit a mistake 100

    Psychological safetyChecked against: Psychological safety, as defined by Edmondson (1999), refers to an environment where individuals feel safe to express opinions, admit mistakes, and take risks without fear of ridicule or retribution.Source, pinned revision

  2. A clearly named person responsible for moving a task forward 200

    An ownerOwner is context-dependent project terminology; no invariant factual answer.

  3. A shared rule about how a team works together 300

    A working agreementWorking agreement is context-dependent team terminology; no invariant factual answer.

  4. The belief that another person will do what is expected 400

    TrustChecked against: Trust is the belief that another person will do what is expected and is built through repeated consistency.Source, pinned revision

  5. A limit on work started but not yet finished 500

    A work-in-progress limitChecked against: To make sure this rule is followed Scrumban uses WIP (work in progress) limit.Source, pinned revision

Clear Decisions

  1. The standard used to judge whether an option succeeds 100

    A decision criterionA decision criterion is the team-defined standard described by this clue; no outside source is needed.

  2. A choice that can be changed without major cost 200

    A reversible decisionA reversible decision is defined by the cost condition in this clue; no outside source is needed.

  3. The person who makes the final call after input 300

    The decision ownerThe decision owner is the team label used by this clue; no outside source is needed.

  4. A record of a choice and the reasoning behind it 400

    A decision logA decision log is the team record described by this clue; no outside source is needed.

  5. A date set to review whether a decision still works 500

    A review dateA review date is the date defined by this clue; no outside source is needed.

Final round

  1. This meeting format asks what went well, what did not, and what the team will change.

    A retrospectiveChecked against: The term is also used in software engineering, where a retrospective is a meeting held by a project team at the end of a project or process (often after an iteration) to discuss what was successful about the project or time period covered by that retrospective, what could be improved, and how to incorporate the successes and improvements in future iterations or projects.Source, pinned revision

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