Backyard games for kids, lawn games for adults and mixed groups, water games for hot days, pool games and Fourth of July games. Each lists group size, time, ages and what you need, with safety notes where water or throwing is involved.
Updated
Group size, playing time and ages are suggestions to adapt to your group, not measurements. Anyone may pass a turn.
Backyard games for kids
Egg and spoon race
Players
2 to 12 at a time
Minutes
10
Ages
4 and up
You need
A spoon and an egg per player: hard-boiled, plastic, or a small potato
Players line up at the start with the egg on the spoon.
On go, they walk or run to the finish, holding only the spoon handle.
A dropped egg goes back on the spoon where it fell before the player moves on.
The first to cross the finish with the egg on the spoon wins.
For older players, hold the spoon handle in the teeth instead, one spoon per player.
Three-legged race
Players
2 to 8 pairs at a time
Minutes
10
Ages
6 and up
You need
A soft scarf or bandana per pair, and a flat, grassy course
Partners stand side by side and tie their inside ankles together loosely.
Pair children of a similar height.
Let pairs practice a few steps, calling out tied leg, outside leg.
On go, pairs race to the finish.
A pair who falls gets up and carries on.
Sack race
Players
2 to 8 at a time
Minutes
10
Ages
4 and up
You need
A burlap sack or an old pillowcase per player, and a short, grassy course
Players step into their sacks and hold the top edge at waist height.
On go, they hop to the finish line.
A player who falls gets up and keeps hopping.
The first to cross the line wins.
Red light, green light
Players
4 to 30
Minutes
10 to 15
Ages
4 and up
You need
An open space with a start line
One player is the light and stands at the far end, facing away.
When the light calls green light, everyone moves forward.
At red light, the light turns around and everyone must freeze.
Anyone caught moving goes back to the start.
The first to tag the light becomes the next light.
Capture the flag
Players
10 to 30, in two teams
Minutes
20 to 40
Ages
8 and up
You need
Two flags or bandanas, cones to mark a middle line and two jails, and a large yard or park
Split the space in half, with each team's flag at the back of its own half.
Players try to carry the other team's flag back to their own side.
A player tagged in the other team's half goes to that team's jail.
A teammate can free a jailed player by tagging them, and both walk back to their own side.
The first team to bring the other flag home wins.
Tug of war
Players
6 to 20, in two teams
Minutes
10
Ages
6 and up
You need
A thick rope, a bandana tied at its middle, and soft grass
Mark a center line on the ground and lay the rope so the bandana sits over it.
Make the two teams about equal in size and strength.
On go, both teams pull.
A team wins when the bandana crosses an agreed distance onto its side.
Hold the rope with hands only; never wrap it around a hand or body.
Backyard obstacle course
Players
2 to 20
Minutes
20 to 30
Ages
4 and up
You need
Things you already have: hoops, cones, a blanket to crawl under, a pool noodle to jump over, a ball and a bucket
Lay out 6 to 8 stations in a loop.
Walk the course once to show what to do at each station.
Players go one at a time while someone times them.
Let younger players skip a station or take a shortcut.
Run it again and let each player try to beat their own time.
Nature scavenger hunt
Players
2 to 20, alone or in teams
Minutes
20 to 30
Ages
4 and up
You need
A checklist and a pencil per team
List things to find: a round stone, a feather, something yellow, a leaf with jagged edges, a bird, a cloud shaped like an animal.
Set the edges of the play area.
Teams tick off each find by pointing to it, without picking plants or disturbing animals.
The team with the most finds when time is up wins.
Without a printer: Copy the list by hand onto a sheet for each team, or read each item aloud as the hunt goes on.
Five large dice, or normal dice rolled in a bucket, and a five-dice score sheet
Write 13 categories on the sheet: ones to sixes (add those dice), three and four of a kind (add all dice), full house 25, small straight 30, large straight 40, five of a kind 50, and chance (add all dice).
On a turn, roll all five dice, keep any you like and reroll the rest, up to three rolls in all.
Write the result in one empty category, or a zero if nothing fits.
Play until every category is filled.
Add up the totals; the highest wins.
Without a printer: Rule a sheet of paper into 13 rows with a column for each player.