Party games for kids sorted by age, from 3-year-olds to 12-year-olds, plus printable games for kids to play at the party or at home. For children under 5, choose short games where nobody is out.
Start with this one
Musical statues
Players
4 to 20
Minutes
5 to 10
Ages
3 to 6
You need
Music you can pause
Start the music and let everyone dance however they like.
Cut the music without warning. Dancers hold their pose like statues.
A child who wobbles joins you as a judge and helps spot the next wobbler.
Chairs set back to back in a line, one fewer than the players, and music
Suggested setup: spread out. While the music plays, the children march around the line of chairs.
While the music plays, the children march around the line of chairs.
The moment it stops, each child sits on the closest empty chair. Sitting, not pushing, is the rule.
The child without a seat pulls out one chair and becomes your music helper.
Play until one child sits on the last chair.
Red light, green light
Players
4 to 20
Minutes
10
Ages
4 to 9
You need
A start line and a finish line about 30 feet apart
Suggested setup: relay lanes. Pick one child to be the stoplight. They stand at the finish line with their back to the group.
Pick one child to be the stoplight. They stand at the finish line with their back to the group.
'Green light' means go. The others move toward the stoplight.
'Red light' means stop. The stoplight spins around, and anyone still moving walks back to the start.
The first child to tap the stoplight's shoulder becomes the next stoplight.
What's the time, Mr. Wolf?
Players
5 to 20
Minutes
10
Ages
4 to 8
You need
A yard or large room, with a home line at one end
Suggested setup: two facing lines. Mr. Wolf stands at the far end, facing away from the group, who wait on the home line.
Mr. Wolf stands at the far end, facing away from the group, who wait on the home line.
Together the children ask, 'What's the time, Mr. Wolf?' The wolf replies with an hour, such as 'four o'clock'.
Everyone takes that many steps forward, and the question is asked again.
At 'Dinner time!', the wolf spins around and chases them home. The child tagged is the new wolf.
Mother, may I?
Players
4 to 15
Minutes
10 to 15
Ages
5 to 8
You need
A start line and space for a dozen giant steps
Suggested setup: relay lanes. One child, the mother, faces the others from about 30 feet away.
One child, the mother, faces the others from about 30 feet away.
Children take turns asking for a move, such as 'Mother, may I take three giant steps?'
The mother answers 'Yes, you may' or offers something else: 'No, but you may take two baby steps.'
A child who moves without asking 'Mother, may I?' goes back to the start.
The first child to reach the mother takes the mother's place.
Doggy, doggy, where's your bone?
Players
5 to 20
Minutes
10
Ages
4 to 8
You need
A chair, and a small object to be the bone, such as a toy or a beanbag
Suggested setup: two facing lines. One child is the dog and sits on a chair facing away, with the bone under the chair.
One child is the dog and sits on a chair facing away, with the bone under the chair.
Point to a child, who creeps up, takes the bone and hides it behind their back. Everyone else puts their hands behind their backs too.
The group chants, 'Doggy, doggy, where's your bone? Someone took it from your home.'
The dog turns around and has three guesses. The child who had the bone is the next dog.
Pin the tail on the donkey
Players
4 to 20
Minutes
10 to 15
Ages
3 to 8
You need
A big donkey picture with no tail, a paper tail per child with tape on it, a blindfold, and a pen
Suggested setup: tables. Put the donkey on a wall at the children's height and write a name on every tail.
Put the donkey on a wall at the children's height and write a name on every tail.
Each child in turn wears the blindfold, spins around once with your help, and walks to the wall.
They press their tail where they think it belongs, then look at the result.
When everyone has had a go, the tail nearest the right spot wins.
Children who would rather not wear the blindfold can simply close their eyes.
Without a printer: Sketch a donkey without a tail on poster paper. A rough outline works.
Clue treasure hunt
Players
3 to 15
Minutes
20 to 30
Ages
5 to 10
You need
Six to ten clue cards, and a treasure such as the party favor bags
Suggested setup: tables. Start from the treasure's hiding place and work backward, so each clue sends the children to the spot where the next clue waits.
Start from the treasure's hiding place and work backward, so each clue sends the children to the spot where the next clue waits.
Give the group the first clue and let them work it out together.
Hand the clue-reading job around so each child gets one.
For children who cannot read yet, draw the next hiding place instead of writing a clue.
The final clue leads to the treasure, with a share for every child.
Without a printer: Write each clue by hand on a slip of paper.
Suggested setup: teams. Write a list of things to find, such as something round, a leaf, a sock, something older than you and something that makes a noise.
Write a list of things to find, such as something round, a leaf, a sock, something older than you and something that makes a noise.
Split the children into teams of three, and set a time limit and the rooms or yard they can use.
Teams collect each item, or take a photo of anything too big to carry.
When time is up, teams show their finds. The longest list of finds wins, and the most unusual find breaks a tie.
Without a printer: Read the list aloud and let each team copy it onto paper.