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19 camping, book club and community group games

Games for a campsite or campfire, a book club meeting, and a club or community group night. The printable ones link to their cards, puzzles and brackets.

Start with this one

Campfire story chain

Suggested setup: circle. Sit around the fire. One player starts a story with two or three sentences, such as 'A hiker heard a noise near the lake.'
Players
3 to 20
Minutes
15 to 30
Ages
6 and up
You need
A campfire or a lantern, and a stick to pass
  1. Sit around the fire. One player starts a story with two or three sentences, such as 'A hiker heard a noise near the lake.'
  2. Pass the stick to the left. The holder adds the next part of the story.
  3. Anyone can pass the stick on without adding.
All the steps and ways to adapt it

Or try Flashlight tag or Glow stick ring toss.

Your group
Time
Printer

Group size, playing time and ages are suggestions to adapt to your group, not measurements. Anyone may pass a turn.

Camping and campfire games

Campfire story chain

Players
3 to 20
Minutes
15 to 30
Ages
6 and up
You need
A campfire or a lantern, and a stick to pass
Suggested setup: circle. Sit around the fire. One player starts a story with two or three sentences, such as 'A hiker heard a noise near the lake.'
  1. Sit around the fire. One player starts a story with two or three sentences, such as 'A hiker heard a noise near the lake.'
  2. Pass the stick to the left. The holder adds the next part of the story.
  3. Anyone can pass the stick on without adding.
  4. The last player gives the story an ending. With young children, keep it funny rather than scary.

Flashlight tag

Players
5 to 20
Minutes
20 to 30
Ages
7 and up
You need
A flashlight, and an area clear of drops, water and tent lines
Suggested setup: spread out. Walk the play area in daylight and agree on the boundaries.
  1. Walk the play area in daylight and agree on the boundaries.
  2. After dark, one player holds the flashlight and counts to 30 while the others hide.
  3. The flashlight holder searches and tags players by shining the light on them and calling their name.
  4. Tagged players wait at base. The last one found holds the flashlight next.

Glow stick ring toss

Players
2 to 20
Minutes
15
Ages
4 and up
You need
Glow stick bracelets joined into rings, and a stake or a bottle filled with sand
Suggested setup: spread out. Snap the glow sticks and join them into rings.
  1. Snap the glow sticks and join them into rings.
  2. Stand the stake or bottle a few steps from a throwing line.
  3. Each player throws three rings per turn.
  4. A ring that lands around the target scores. Play after dark so the rings glow.

Camp bingo

Players
3 to 30
Minutes
20 to 30
Ages
5 and up
You need
A different camp bingo card for each player, the call list and pencils
Suggested setup: tables. Give each camper a card on a clipboard or a flat book.
  1. Give each camper a card on a clipboard or a flat book.
  2. Call the camp words from the list, pausing so everyone can find them.
  3. A full line wins. Check it against the called words.
  4. Play again for a full card while dinner cooks.

Without a printer: Campers draw a 3 by 3 grid in a notebook and choose nine words as the list is read out.

For this game: Summer camp bingo

Nature scavenger hunt

Players
2 to 30, in small teams
Minutes
30 to 45
Ages
4 and up
You need
A checklist and a bag for each team
Suggested setup: teams. List things found around the campsite: a pine cone, a feather, something smooth, a leaf with jagged edges, animal tracks.
  1. List things found around the campsite: a pine cone, a feather, something smooth, a leaf with jagged edges, animal tracks.
  2. Mark living plants and animals as 'seen' items, to be ticked off and left alone.
  3. Teams search within sight of the campsite and return at a set time.
  4. Check each list, then return what was collected to where it came from.

Without a printer: Write the list in a notebook for each team.

For this game: Printable scavenger hunt checklist

Camping word search

Players
1 or more
Minutes
10 to 15
Ages
7 and up
You need
A printed word search and a pencil
Suggested setup: tables. Pack printed puzzles for a rainy afternoon or quiet time in the tent.
  1. Pack printed puzzles for a rainy afternoon or quiet time in the tent.
  2. Campers find each camping word in the grid.
  3. Pair a younger child with an older one.
  4. Check against the answer page before lights out.

Without a printer: Open the puzzle on a tablet before leaving, in case the campsite has no signal.

For this game: Camping word search

Campfire riddles

Players
3 to 20
Minutes
15
Ages
6 and up
You need
A list of riddles with answers
Suggested setup: spread out. One person reads a riddle aloud by flashlight.
  1. One person reads a riddle aloud by flashlight.
  2. Campers call out guesses.
  3. If nobody has it after a minute, give a hint.
  4. The camper who solves it reads the next riddle.

For this game: What am I riddles with answers

Shadow puppet guessing

Players
3 to 15
Minutes
10 to 15
Ages
4 and up
You need
A flashlight and a tent wall or a pale sheet
Suggested setup: tables. Shine the flashlight onto the tent wall from a few feet away.
  1. Shine the flashlight onto the tent wall from a few feet away.
  2. A player puts their hands in the beam to make an animal shape, such as a dog, a bird or a rabbit.
  3. The others guess the animal.
  4. The right guesser makes the next shape.

Book club games

Book club bingo

Players
4 to 20
Minutes
Runs through the meeting
Ages
Adults
You need
A different book club bingo card for each member, and pens
Suggested setup: tables. Hand out the cards at the start of the meeting.
  1. Hand out the cards at the start of the meeting.
  2. Members mark a word when someone uses it in the discussion, such as chapter, author or genre.
  3. The first full line calls bingo and reads the words back.
  4. The winner chooses the snacks for the next meeting.

Without a printer: Post the card as an image in the club's group chat, and members keep track on paper.

For this game: Book club bingo

First line guess

Players
4 to 20
Minutes
15 to 20
Ages
Adults
You need
Ten well-known books, and paper and pens
Suggested setup: tables. The host reads the first line of a well-known book without saying its title.
  1. The host reads the first line of a well-known book without saying its title.
  2. Members write down the title and the author.
  3. Include a few books the club has already read.
  4. Reveal each book after the guesses. A right title and a right author score a point each.

Character hot seat

Players
4 to 15
Minutes
15 to 30
Ages
Adults
You need
The club's current book
Suggested setup: spread out. Play it after everyone has finished the book, so nothing is spoiled.
  1. Play it after everyone has finished the book, so nothing is spoiled.
  2. A member volunteers to answer as one character from the book.
  3. Others ask them questions, such as why they made a key choice or what they think of another character.
  4. The volunteer answers in character, using the book for support. Swap characters every five minutes.

Cast the film

Players
3 to 15
Minutes
15 to 20
Ages
Adults
You need
Paper and pens
Suggested setup: tables. Each member casts the book's main characters with actors of their choice.
  1. Each member casts the book's main characters with actors of their choice.
  2. Read the casts aloud, one character at a time.
  3. The group votes for the best choice for each role.
  4. Finish by choosing a director and a filming location.

Book spine poems

Players
3 to 15
Minutes
15 to 20
Ages
10 and up
You need
A shelf of books, or the members' own
Suggested setup: spread out. Each member stacks four to six books so the titles on the spines read as a short poem.
  1. Each member stacks four to six books so the titles on the spines read as a short poem.
  2. Take a photo of each stack.
  3. Read the poems aloud.
  4. The group votes for a favorite.

Book title charades

Players
6 to 20, in two teams
Minutes
20 to 30
Ages
12 and up
You need
Blank cards and pens
Suggested setup: one player at the front. Each member writes three book titles on blank cards, mixing classics and club picks.
  1. Each member writes three book titles on blank cards, mixing classics and club picks.
  2. A player draws a card from the other team's pile and acts it out without speaking.
  3. Their team has one minute to guess the title.
  4. Naming the author as well earns a bonus point.

Without a printer: Write the titles on torn strips of paper.

For this game: Printable blank charades cards

Book swap gift exchange

Players
6 to 20
Minutes
20 to 30
Ages
Adults
You need
One wrapped book from each member, and a numbered card for each
Suggested setup: tables. Each member wraps a book they have enjoyed and writes one hint on the paper, such as 'set at sea'.
  1. Each member wraps a book they have enjoyed and writes one hint on the paper, such as 'set at sea'.
  2. Members draw numbers.
  3. Number one unwraps a book. Each next member either unwraps a new book or takes one already opened, and the member who lost it picks again.
  4. A book can change hands only twice. Everyone leaves with a book.

Without a printer: Write numbers on folded slips and draw them from a cup.

For this game: Printable gift exchange numbers

Club and community group nights

New members bingo

Players
10 to 60
Minutes
15 to 20
Ages
10 and up
You need
A custom bingo card and a pen for each member
Suggested setup: tables. Make cards with squares tied to the club, such as 'joined this year', 'has led an outing' or 'has been a member over five years'.
  1. Make cards with squares tied to the club, such as 'joined this year', 'has led an outing' or 'has been a member over five years'.
  2. Members mingle and find someone who fits each square.
  3. That person signs the square.
  4. The first full line wins. Introduce the winner and the people who signed their card.

Without a printer: Read the squares aloud while members list them on any paper and collect a name beside each.

Club quiz board

Players
6 to 40, in three or four teams
Minutes
30 to 45
Ages
All ages
You need
A laptop, a projector or TV, and 25 questions about the club's activity
Suggested setup: teams. Write questions in five categories tied to the club, such as its history, local places and the hobby itself.
  1. Write questions in five categories tied to the club, such as its history, local places and the hobby itself.
  2. Load them into the quiz board maker and put the board on a big screen.
  3. Teams take turns choosing a square. Every team writes an answer, and each team that is right scores.
  4. Save the board and add new questions for the next season.

Club tournament

Players
4 to 16 players or pairs
Minutes
60 to 120
Ages
All ages
You need
A bracket sheet, and the club's game, such as chess, checkers, table tennis or cards
Suggested setup: tables. Draw names at random onto the bracket, so nobody picks their first opponent.
  1. Draw names at random onto the bracket, so nobody picks their first opponent.
  2. Play single games, or best of three if time allows.
  3. Each winner moves to the next round of the bracket. Players out in the first round can play a second bracket.
  4. Post the bracket on the wall and fill it in as the night goes on.

Without a printer: Draw the bracket on a whiteboard.

For this game: 8-team printable tournament bracket

Question card swap

Players
10 to 80
Minutes
15
Ages
10 and up
You need
A name tag and a card with a light question for each member
Suggested setup: pairs. Give each member a name tag and a card with a question, such as 'What is the best place you have walked to?'
  1. Give each member a name tag and a card with a question, such as 'What is the best place you have walked to?'
  2. Members pair up and ask each other the question on their cards.
  3. After each chat, the two swap cards and move on to a new partner.
  4. Stop after ten minutes and ask a few members for the best answer they heard.

Without a printer: Write names on strips of tape and questions on index cards.

For this game: Printable name tags

Timer and team scores

8 turns × 60 seconds = 8 minutes of play, plus instructions and breaks.

60

Pause whenever the group needs more time.

Team Lime's turn

Team Lime: 0

Team Violet: 0