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26 icebreaker games for groups

Choose an activity that lets people join without sharing private information. Passing is always an option.

Start with this one

Find someone who

Suggested setup: tables. Give everyone a grid of light prompts such as “has visited a castle” or “can whistle”.
Players
12 to 60
Minutes
15
Ages
8 and up
You need
A printed grid of light prompts, or the grid on a screen, and pens
  1. Give everyone a grid of light prompts such as “has visited a castle” or “can whistle”.
  2. People mingle and write a different person's name in each square.
  3. Stop after ten minutes and ask for a few surprises.
Ways to adapt it

Or try Two truths and a lie or Speed pairs.

Three to start with, by group

A classroom

Nothing to print, and each takes ten minutes or less.

Summer camp

Little or nothing to carry, and they work outdoors or around a campfire.

Older adults

Played seated, at an easy pace, with talk doing the work.

A video call

Each one works through a shared screen or the chat.

More than 30 people

Built for big rooms: everyone plays at once.

A new team at work

About skills and shared ground, not private life.

Your group
Time
Printer

Group size, playing time and ages are suggestions to adapt to your group, not measurements. Anyone may pass a turn.

Find someone who

Players
12 to 60
Minutes
15
Ages
8 and up
You need
A printed grid of light prompts, or the grid on a screen, and pens
Suggested setup: tables. Give everyone a grid of light prompts such as “has visited a castle” or “can whistle”.
  1. Give everyone a grid of light prompts such as “has visited a castle” or “can whistle”.
  2. People mingle and write a different person's name in each square.
  3. Stop after ten minutes and ask for a few surprises.

What to say: “Here is a grid of small things people might have done. Find a different person for each square and write their name in it. You have ten minutes.”

For shy or less mobile players: Anyone who would rather not walk around can stay in one spot with their grid; people come to them.

Without a printer: Show the grid on a screen and have people jot names on any paper.

For this game: Human bingo

Two truths and a lie

Players
4 to 30
Minutes
10 to 20
Ages
8 and up
You need
Nothing
Suggested setup: spread out. Each person says three short statements about themselves: two true, one made up.
  1. Each person says three short statements about themselves: two true, one made up.
  2. The group guesses which one is the lie, then the speaker reveals it.
  3. Keep statements light, such as a food you dislike or a place you have been. Anyone can use a ready-made set instead of their own.

What to say: “Think of three short things about yourself: two true and one made up. Keep them light, like a food you can't stand. I'll go first so you can hear one.”

For shy or less mobile players: Anyone can read a ready-made set instead of their own, or say “pass” and just guess along.

Without a printer: Nothing to print.

For this game: Two truths and a lie ideas

Speed pairs

Players
10 to 40
Minutes
15 to 20
Ages
10 and up
You need
A timer and a list of light questions
Suggested setup: two facing lines. Make two lines facing each other.
  1. Make two lines facing each other.
  2. Partners get two minutes on a light question.
  3. One line moves along one place for a new partner and a new question.

What to say: “Say hello to the person opposite you. You have two minutes on the question on the screen. When the timer goes, this line moves one place along.”

For shy or less mobile players: Anyone who prefers to stay seated takes a seat at the end of a line; each new partner comes to them.

Without a printer: Read the questions aloud from a phone.

Common ground circle

Players
10 to 30
Minutes
10
Ages
6 and up
You need
A circle of chairs, one fewer than players
Suggested setup: circle. One person stands in the middle and says “Anyone who likes...” with something light, such as rainy days.
  1. One person stands in the middle and says “Anyone who likes...” with something light, such as rainy days.
  2. Everyone who agrees swaps seats; the middle person grabs a free one.
  3. Whoever is left standing goes next. Offer seated swaps or a raised hand to anyone who prefers not to move.

What to say: “I'll stand in the middle and say ‘Anyone who…’ with something true for me. If it's true for you too, find a new seat. Whoever is left standing goes next.”

For shy or less mobile players: Anyone can raise a hand from their seat instead of swapping, and a nod counts as joining in.

Would you rather walk

Players
Any number
Minutes
10 to 15
Ages
6 and up
You need
A list of would-you-rather questions and room to move
Suggested setup: spread out. Read a would-you-rather question and point to one side of the room for each option.
  1. Read a would-you-rather question and point to one side of the room for each option.
  2. People walk to their choice and chat with a neighbor for a minute.
  3. Start the next question. For a seated version, people raise one or two fingers.

What to say: “This wall is the first choice and that wall is the second. Walk to your side, then tell the person next to you why you picked it.”

For shy or less mobile players: Vote from your seat by raising one finger or two.

Human bingo for teams

Players
10 to 50
Minutes
15
Ages
Adults and teens
You need
Printed bingo cards of work-safe skills and pens
Suggested setup: tables. Give each person a card of squares such as “has used a spreadsheet formula” or “has given a presentation”.
  1. Give each person a card of squares such as “has used a spreadsheet formula” or “has given a presentation”.
  2. People collect a different name for each square.
  3. The first full line wins; each person then introduces one discovery to the group.

What to say: “Each square needs a different colleague's name. Ask, don't assume. When you have a full line, call out ‘Line!’”

For shy or less mobile players: Anyone who would rather stay at their desk can be the checker who confirms each line.

Without a printer: Show the card on a screen and let people write names on any paper.

For this game: Human bingo

Build the tallest tower

Players
6 to 40, in teams of 3 to 5
Minutes
15
Ages
8 and up
You need
For each team, 20 sheets of paper and a strip of tape
Suggested setup: teams. Give every team the same materials and five minutes.
  1. Give every team the same materials and five minutes.
  2. Each team builds the tallest tower that stands on its own.
  3. Measure the towers, then ask each team what they would change next time.

What to say: “Every team has the same paper and tape. You have five minutes to build the tallest tower that stands on its own. When I call time, hands off.”

For shy or less mobile players: Anyone can be the team's timekeeper or measurer instead of building.

Back-to-back drawing

Players
Pairs, any number
Minutes
10 to 15
Ages
8 and up
You need
Paper, pens and a few simple drawings to describe
Suggested setup: pairs. Pairs sit back to back.
  1. Pairs sit back to back.
  2. One partner describes a simple shape drawing without naming it; the other draws it.
  3. Compare the drawings, then swap roles.

What to say: “Sit back to back. Describers, explain the drawing with shapes and positions only, without saying what it is. Drawers, no peeking.”

For shy or less mobile players: A pair can sit side by side with a folder standing between them if turning chairs is awkward.

Two-minute desert island

Players
6 to 40, in groups of 3 to 5
Minutes
10
Ages
8 and up
You need
A timer
Suggested setup: spread out. In small groups, agree on three ordinary objects to take to an imaginary desert island.
  1. In small groups, agree on three ordinary objects to take to an imaginary desert island.
  2. Add one rule for life on the island.
  3. Each group shares its list and its rule.

What to say: “Your group is heading to a desert island. Agree on three ordinary objects to take and one rule for living there. You have two minutes, starting now.”

For shy or less mobile players: Anyone can be the group's writer and let the others do the talking.

Story in a sentence

Players
4 to 15
Minutes
10
Ages
6 and up
You need
Nothing, or paper to write the story down
Suggested setup: tables. One person starts a story with a single sentence.
  1. One person starts a story with a single sentence.
  2. Each person adds one sentence in turn.
  3. The last person gives it an ending and a title, and someone reads the whole story back.

What to say: “I'll start a story with one sentence. Each of you adds one more, in order. The last person gives it an ending and a title.”

For shy or less mobile players: Anyone can add a single word instead of a sentence, or say “pass” and the story moves on.

Picture it

Players
Any number
Minutes
10
Ages
6 and up
You need
One unusual photo or drawing, on a screen or printed
Suggested setup: tables. Show the picture.
  1. Show the picture.
  2. Each person suggests a title, or what happened just before it.
  3. Vote for the funniest and the most likely.

What to say: “Look at this picture. What would you call it, or what happened just before it was taken? Call out your idea or write it down.”

For shy or less mobile players: Ideas can go on paper for the host to read out.

Name and a gesture

Players
4 to 25, in a circle
Minutes
5 to 10
Ages
5 and up
You need
Nothing
Suggested setup: circle. Standing or seated in a circle, each person says their name with a small gesture.
  1. Standing or seated in a circle, each person says their name with a small gesture.
  2. The group repeats the name and gesture back.
  3. The next person goes. A wave or a nod counts as a gesture.

What to say: “Say your name and add a small gesture, like a wave or a thumbs-up. Then we'll all say it back to you, with the gesture.”

For shy or less mobile players: A nod is enough, and anyone can say just their name.

Category chain

Players
Any number
Minutes
5 to 10
Ages
6 and up
You need
Nothing
Suggested setup: circle. The host names a category, such as fruits.
  1. The host names a category, such as fruits.
  2. Around the circle, each person adds one item without repeating.
  3. A pause of five seconds starts a new category, and nobody is out.

What to say: “The first category is fruits. Going around, each person adds one without repeating. If we get stuck for five seconds, the next person picks a new category. Nobody is out.”

For shy or less mobile players: Anyone can say “pass” and the turn moves on.

Common thread

Players
8 to 40, in groups of 4
Minutes
10
Ages
10 and up
You need
Nothing
Suggested setup: spread out. In groups of four, find three things everyone has in common that you could not see by looking, such as a favorite season.
  1. In groups of four, find three things everyone has in common that you could not see by looking, such as a favorite season.
  2. Keep to likes and experiences, not personal details.
  3. Each group shares its best one.

What to say: “In your group, find three things you all have in common that nobody could guess by looking at you. Likes and experiences only. You have five minutes.”

For shy or less mobile players: Anyone can listen and agree rather than suggest.

Quick-draw introductions

Players
Pairs, any number
Minutes
10
Ages
8 and up
You need
Paper and pens
Suggested setup: pairs. Each partner describes a favorite place in a few words.
  1. Each partner describes a favorite place in a few words.
  2. The other has one minute to draw it; drawing skill does not matter.
  3. Each shows the drawing to the group and names the place.

What to say: “Tell your partner about a favorite place in a few words. They have one minute to draw it. Nobody is judging the art.”

For shy or less mobile players: Anyone who would rather not draw can write three words about the place instead.

Two words

Players
2 to 30
Minutes
5
Ages
8 and up
You need
Nothing, or the chat on a video call
Suggested setup: spread out. Ask everyone to sum up how they arrive today in two words, such as “sleepy but curious”.
  1. Ask everyone to sum up how they arrive today in two words, such as “sleepy but curious”.
  2. Go around once.
  3. Nobody explains unless they want to.

What to say: “In two words, how are you arriving today? Mine is ‘sleepy but curious’. No need to explain.”

For shy or less mobile players: Typing the two words in the chat counts, and so does “pass”.

Group number count

Players
8 to 20
Minutes
5 to 10
Ages
8 and up
You need
Nothing
Suggested setup: spread out. The group counts from 1 to 20, one number per person, in no set order and without signals.
  1. The group counts from 1 to 20, one number per person, in no set order and without signals.
  2. If two people speak at once, start again from 1.
  3. Play seated, with eyes open or closed.

What to say: “We'll count to twenty together, one number at a time, in no set order and with no signals. If two people speak at once, we start again at one.”

For shy or less mobile players: Nobody has to say a number; the count works with whoever speaks.

Map of where we have been

Players
2 to 30
Minutes
10
Ages
8 and up
You need
A large printed map or a shared online map, and stickers or pens
Suggested setup: tables. Put up the map, or draw a rough one.
  1. Put up the map, or draw a rough one.
  2. Each person adds a dot for a place they have visited or would like to visit.
  3. Each says one word about their place.

What to say: “Put a dot on a place you have been, or one you would love to visit. Then give us one word for it.”

For shy or less mobile players: Anyone can hand the pen to a neighbor and tell them where to put the dot.

Pass the sound

Players
6 to 20, in a circle
Minutes
5
Ages
5 and up
You need
Nothing
Suggested setup: spread out. One person makes a sound and passes it to the next.
  1. One person makes a sound and passes it to the next.
  2. Each person copies the sound, then changes it slightly as they pass it on.
  3. See how far it has travelled when it comes back round.

What to say: “I'll make a sound and pass it to my left. Copy it, change it a little, and pass it on. Let's hear what comes back.”

For shy or less mobile players: A clap or a tap on the table can be the sound.

Treasure trade

Players
8 to 30
Minutes
15
Ages
10 and up
You need
Cards or slips of paper and pens
Suggested setup: tables. Everyone writes one useful tip on a card, such as a shortcut or a favorite recipe.
  1. Everyone writes one useful tip on a card, such as a shortcut or a favorite recipe.
  2. Mix the cards and hand them out.
  3. Each person reads theirs aloud and the group guesses who wrote it.

What to say: “Write one useful tip on your card, like a shortcut or a recipe. Don't sign it. We'll mix the cards up, read them out and guess who wrote each one.”

For shy or less mobile players: Anyone can ask not to be guessed; the reader simply thanks whoever wrote it.

Mirror partners

Players
Pairs, any number
Minutes
5 to 10
Ages
5 and up
You need
Nothing
Suggested setup: pairs. One partner leads slow hand gestures and the other mirrors them.
  1. One partner leads slow hand gestures and the other mirrors them.
  2. Switch roles.
  3. Talk about what made the movements easy to follow. Play seated or standing; no contact is needed.

What to say: “Face your partner. Leaders, move your hands slowly so your partner can follow. After a minute I'll call ‘Switch’.”

For shy or less mobile players: Seated is fine, and small hand movements are enough.

Group sketch

Players
3 to 15
Minutes
10
Ages
6 and up
You need
A sheet of paper or a shared drawing surface
Suggested setup: tables. Start drawing a shared imaginary place.
  1. Start drawing a shared imaginary place.
  2. Each person adds one feature and says what it is.
  3. Stop when every volunteer has added something.

What to say: “We're drawing a place that doesn't exist yet. Add one thing and tell us what it is.”

For shy or less mobile players: Anyone can tell someone else what to add and let them draw it.

Common-ground pairs

Players
Pairs, any number
Minutes
10
Ages
8 and up
You need
Nothing
Suggested setup: pairs. Partners talk about a hobby, food or activity they enjoy.
  1. Partners talk about a hobby, food or activity they enjoy.
  2. Find one shared interest.
  3. Introduce it to the group only if both agree, then swap partners.

What to say: “Chat with your partner about something you enjoy doing or eating until you find one thing you share. Only tell the group if you both agree.”

For shy or less mobile players: A pair that finds nothing in common can say so; that counts as an answer.

Silent line-up

Players
8 to 30
Minutes
10
Ages
8 and up
You need
Nothing
Suggested setup: spread out. Players arrange themselves in order of the month of an invented birthday, using gestures only.
  1. Players arrange themselves in order of the month of an invented birthday, using gestures only.
  2. Read the months aloud afterwards to check the order.
  3. Invented dates mean nobody reveals anything personal. Offer a seated version.

What to say: “Invent a birthday month. Without talking, put yourselves in order from January to December, using gestures only. Go.”

For shy or less mobile players: Anyone seated stays in their seat and shows their month with gestures like everyone else; the line forms around them.

Object introductions

Players
4 to 20
Minutes
10
Ages
6 and up
You need
Ordinary objects in view
Suggested setup: spread out. Each person chooses an ordinary object in view and explains one possible use for it.
  1. Each person chooses an ordinary object in view and explains one possible use for it.
  2. The next player gives another use, or chooses another object.
  3. Nobody needs to show a personal possession.

What to say: “Pick an ordinary object you can see from where you are, like a pen or a mug, and tell us one way to use it.”

For shy or less mobile players: Anyone can add a use for someone else's object instead of choosing one.

Three-word wish

Players
Any number
Minutes
5
Ages
10 and up
You need
A whiteboard or a shared document
Suggested setup: spread out. At the end of a first session, each person says three words for what they hope the group will get out of working together.
  1. At the end of a first session, each person says three words for what they hope the group will get out of working together.
  2. Collect the words.
  3. Read them back at the next session.

What to say: “Before we finish, give me three words for what you hope this group gets out of working together. I'll write them up, and we'll read them back next time.”

For shy or less mobile players: Words can go on a sticky note or in the chat.

Timer and team scores

8 turns × 60 seconds = 8 minutes of play, plus instructions and breaks.

60

Pause whenever the group needs more time.

Team Lime's turn

Team Lime: 0

Team Violet: 0