Games and printables

Find a game

See every game

60 conversation starters for groups

Choose a question about preferences, ideas or everyday decisions. Anyone may pass without giving a reason.

Updated

Conversation starters for groups

Choose a score button to add a point. Scores last for this page visit.

Space shows the next card. Arrow keys move. With scores on, keys 1 to 6 add a team point. F fills the screen. Escape closes play.

Questions 1–20

  1. 1

    What would you add to a public park?

  2. 2

    Which skill is easier to learn by watching than by reading?

  3. 3

    What makes a game easy to teach?

  4. 4

    Which everyday object has a useful design?

  5. 5

    What would you put in a time capsule for a school?

  6. 6

    Which sound belongs in a relaxing playlist?

  7. 7

    How would you name a new café?

  8. 8

    What would make a good theme for a community mural?

  9. 9

    Which recipe would you teach a beginner?

  10. 10

    What helps you remember a new word?

  11. 11

    What would you include in a welcome pack for a new neighbor?

  12. 12

    Which imaginary journey would make a good board game?

  13. 13

    What is a good use for an empty notebook?

  14. 14

    How could a library make its entrance more welcoming?

  15. 15

    Which question would you ask an inventor?

  16. 16

    What makes instructions easy to follow?

  17. 17

    Which small task is enjoyable to do with someone else?

  18. 18

    What would you grow in a shared garden?

  19. 19

    Which kind of puzzle do you like to start with?

  20. 20

    What would a map of your ideal town include?

Questions 21–40

  1. 21

    What is a small thing that makes a day better?

  2. 22

    Which job would you like to try for a day?

  3. 23

    What would you put on a sign for your front door?

  4. 24

    Which invention do you use most often?

  5. 25

    What is the best way to spend a rainy afternoon?

  6. 26

    Which place would you like to see in every season?

  7. 27

    What would you teach a visitor from another planet first?

  8. 28

    Which animal would you like to understand for a day?

  9. 29

    What makes a good friend?

  10. 30

    Which song would you play to start a party?

  11. 31

    What skill would you like to learn from a grandparent?

  12. 32

    Which festival or celebration would you like to see?

  13. 33

    What would your ideal weekend breakfast be?

  14. 34

    Which story would you like to hear the ending of?

  15. 35

    What is something you are looking forward to?

  16. 36

    Which color would you paint a front door?

  17. 37

    What makes a place feel welcoming?

  18. 38

    Which game do you never get tired of?

  19. 39

    What would you name a boat you owned?

  20. 40

    Which hobby would you try if it were free?

Questions 41–60

  1. 41

    What is the best advice you have heard?

  2. 42

    Which film would you happily watch again tonight?

  3. 43

    What would you change about the school day?

  4. 44

    Which sound makes you feel calm?

  5. 45

    What tradition would you like to start?

  6. 46

    Which room in a house is the best one?

  7. 47

    What would you pack for a perfect picnic?

  8. 48

    Which subject would you add to school?

  9. 49

    What is the most useful thing in your bag?

  10. 50

    Which famous building would you like to visit?

  11. 51

    What makes a story exciting?

  12. 52

    Which weather do you like best for a walk?

  13. 53

    What would you like to invent one day?

  14. 54

    Which job do you think deserves more thanks?

  15. 55

    What would you do with an extra hour each day?

  16. 56

    Which kind of museum would you open?

  17. 57

    What makes you laugh every time?

  18. 58

    Which plant would you like to grow?

  19. 59

    What would you put in a welcome song for new classmates?

  20. 60

    Which challenge would you like to try this year?

Timer and team scores

8 turns × 60 seconds = 8 minutes of play, plus instructions and breaks.

60

Pause whenever the group needs more time.

Team Lime's turn

Team Lime: 0

Team Violet: 0

Use this set with a group

Read a prompt, allow thinking time, then invite an answer or a pass. For a timed round, choose a turn length before starting. A host can keep the printed answers out of view until the round ends.