Best Zbrush Courses

Find the best online Zbrush Courses for you. The courses are sorted based on popularity and user ratings. We do not allow paid placements in any of our rankings. We also have a separate page listing only the Free Zbrush Courses.

Learn Maya – Character Head Modeling for Beginners

This course will open your path towards character modeling.

Created by Nalini Kanta Jena - 3D Character Instructor

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Students: 31736, Price: Free

Students: 31736, Price:  Free

Explore the wonderful world of Autodesk Maya with
this comprehensive introductory course. Maya is an industry standard 3d
application used to create movies, games and graphics. In this
course you will learn to create a character head.

Learn the fundamentals of character modeling

  • Basic blocking
  • Topology for animation
  • Refining face features
  • Modeling tools
  • Maya hair

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many
high-end productions. By learning it you make yourself more
employable. It has a flexible and wide toolset that can help you
create high quality work quicker. This course is specifically designed
to ease you into Maya, showing you the most common and powerful tools.
It is a project based course that will teach you practical skills that
you can use in your own work. This course comes with all the project
files you need and work in progress files incase you get stuck.

Structure of this course

This course has three sections:

Introduction

In this section you will learn the course overview.

Blocking the head

In this section you will learn How to create the eyeball, nose, mouth, cheek, forehead and skull blocking.

Creating the topology for animation.

Refining the head

In this section you will learn How to refine lip

eyes

eye lashes

Refining nose

How to model realistic ear

How to use maya Hair

Character Modeling: Master the Anatomy of 3D Characters

Step by Step Guide to Create 3D Characters in Blender

Created by Abdelilah Hamdani - 3D Photorealistic Designer

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Students: 17625, Price: Free

Students: 17625, Price:  Free

Character Anatomy: A Great Start to Create Realistic 3D Characters the Right Way

This Course is for anyone who's struggling with character anatomy

If you end up with some weird shapes when creating characters, this course will be very useful for you

You will learn the right way to Create all face parts: Mouth - Chin - Eyes - Nose

Once you succeed at creating this you will be able to create any character that you want

Model and Present a 3d Drone using Maya and Keyshot

Learn the pipeline for modeling this drone asset - as well as an intro to lighting and rendering it using KeyShot!

Created by 3dmotive LLC - High Quality 3d and Game Art Training by Industry Pros!

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Students: 10500, Price: Free

Students: 10500, Price:  Free

In this course, instructor Laszlo Mandi is going to walk you through his process for creating a security drone inside of Maya and then rendering it in KeyShot. To start, he will be covering basic topology for the mesh and the initial face extrusion to create the metal plating. From there, he will complete the remaining main body mesh, add some simple animation to help visualize the functionality of the asset, and then model the remaining pieces to complete the asset. To wrap things up, he will export the drone into KeyShot where he will be giving a thorough introduction to the rendering software while teaching you how to rendering out individual images and turntables.

(Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)


More about the Instructor:

Laszlo (Laz) Mandi is currently in his third year studying Computer Visualization and Animation at the National Centre For Computer Animation (NCCA) in Bournemouth, United Kingdom. Laz specializes in High-Poly Hardsurface Modeling and he has over three years worth of experience in creating tutorials. Laz is working as a freelance generalist next to his studies and projects.

Sculpting in Zbrush-Ultimate course 4 beginners/intermediate

Zbrush Made Easy! Ultimate Zbrush 3d sculpting course for beginners/intermediate.

Created by Milivoj Popovic - Award winning Senior Artist and a professor at Art Academy

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Students: 10291, Price: $99.99

Students: 10291, Price:  Paid

!!Rated 10/10 on Coursemarks!! TOP 1% of 94,680 courses!

ONLY COURSE WITH Student Facebook Group for QnA/Guidance with over a 1400 members!!

Learn how to create amazing 3d sculpts, using industry's top digital software- Zbrush!

Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience!

Every section comes with written learning material summarizing the most important points of the section!

Every section comes with a Quiz that will test your knowledge so you can make sure you learned all you need! 

Download written learning materials and Zbrush tools so you can learn even when of-line!

Updating with new videos as Zbrush updates!

Do you want to learn digital sculpting in Zbrush, by an instructor that's not only a seasoned professional but also a studio owner, sitting on the other side of the hiring table?! Learn the best possible approach and workflow to get from start to finished design, use essential tools that enable you to create any design in Zbrush. Get tips and tricks of the trade, inside thoughts of a studio project lead that will give you an edge when getting jobs in the industry!

A shout out to my friend Martin Punchev Vertexbee, how did the 2d design for the Turtle you see in the course title image!

3D Modeling and Texturing Interior Office in Autodesk Maya

A step by step guide to Modeling and Texturing an Office Interior in Autodesk Maya

Created by Andrew Rees - Animator

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Students: 9646, Price: Free

Students: 9646, Price:  Free

Course Description

This is a basic to intermediate level course on Autodesk Maya for creating an office interior. As part of the Office Interior, we will create two types of chairs, two types of tables, a curtain, and some other items. We will create the model, texture all the models and finally create a render with simple lighting setup.

Build up your modeling and texturing skills in Maya the world’s best 3D Animation software with this Course.

  • Learn polygon modeling of various types of furniture

  • Learn texturing in Maya for different kinds of surfaces.

  • Learn Simple lighting techniques to render a fully lit interior

Learning Outcomes

  1. Create various kinds of Inorganic polygon models in Autodesk Maya 

  2. Model the interior of an office building

  3. Understand the process of texturing and apply file textures all the modeled objects

  4. Render a final image of the interior created

Content and Overview 

3D Modeling and Texturing Interior Office in Autodesk Maya has five sections.

Section 1:Start Here

  • Lecture 1:Introduction

  • Lecture 2:Workfiles

Section 2:Modeling

  • Lecture 3:Modeling Round Table

  • Lecture 4:Modeling Revolving Chair Part 01

  • Lecture 5:Modeling Revolving Chair Part 02

  • Lecture 6:Duplicating the Revolving Chair

  • Lecture 7:Wall Curten

  • Lecture 8:Small Chair

Section 3:Texturing

  • Lecture 9:Texturing the Table

  • Lecture 10:Texturing the Rolling Chair

  • Lecture 11:Texturing the Small Chair

  • Lecture 12:Texturing the rest of the models

Section 4:Lighting and Rendering

  • Lecture 13:Lighting and Rendering

Autodesk Maya – quick guide for beginners

For 3D Designers and Digital Artists

Created by CADCIM Technologies - Leading eLearning Content for CAD, BIM, and Animation

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Students: 7813, Price: Free

Students: 7813, Price:  Free

Autodesk Maya is an industry-leading 3D animation software application developed by Autodesk that enables video professionals

who work on animated films, television programs, visual effects, and video games to create highly professional three-dimensional (3D) cinematic animations.

This course covers the following concepts and tools of Autodesk Maya:

Modeling

Texturing

Lighting

Rigging

Animation

Bullet Rigid and Soft Body Dynamics

nDynamics Simulation Framework

nParticles

Fluid Effects

Bifrost

Working with connections between dynamics objects

Rendering

Realistic Character Modeling For Game In Maya and Zbrush

An In depth Course on Modeling and Sculpting Realistic Human Character for Beginners to Intermediate Level.

Created by Nalini Kanta Jena - 3D Character Instructor

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Students: 6689, Price: $99.99

Students: 6689, Price:  Paid

Reviews by Course Students : 

  • Edgar Y  :  Nalini is a great instructor. He is experienced and has a deep understanding of the subject he teaches. He covered a lot of things here that filled in gaps in my knowledge. As an experienced character artist myself, I can say this is one of the best courses out there on this subject. Although I may agree with some of the students regarding his accent & pronunciation of some words, to me personally, it really doesn't bother me as I can understand his English overall. With that said, I highly recommend this course to anyone who wants to improve their character modeling skills in an impactful way. 

  • Miguel Thevirum : Congratulations, this is the best course I have studied!!!!! Please don`t stop

  • Kyle Ogbourne : Really clear and up to date. Glad i purchased this course. Very impressed! 

  • Glhrmarques  : Really, this guy is teaching me loads of useful things that I thing I would've never found on the youtube. THX

  • Win Maw  : The best part of tutorial is about folds about clothes. Pipe folds, drop folds, tension folds, invert folds. I never thought about it before.   

Welcome

Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.

 

Do you have any of these Problems?

  • Do you lack Confidence when it comes to Realistic character modelling?

  • Is your character model looking like a cartoon or alien even if you don't want that?

  • Are you fine with props or non organic modeling but find character modeling is difficult?

  • Do you want to become a character modelling artist but find it difficult to model realistic characters?

  • Do you wonder How professional people model such realistic characters?

  • Do you want to switch to character modelling from props or Environment?

If any of these problems that sounds like you are having then this is the perfect course for you.


About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

 

I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.

 

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive. 


Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry. 

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along. 


List of Major Components

Let’s see how the course is designed and what’s there for you. There are 15 modules.

1. Introduction

Introduce you with the concept art and course project.

 

2. Maya Basics For Beginners

Maya Basics and this is for absolute Maya beginners.

 

3. Character Body Modeling in Maya

Learn Maya modeling tools to model character body

4. Jacket, Pant and Hat Modeling

Learn Maya modeling tools to model Jacket and Hat

5. Gloves and Accessories Modeling

Learn Maya modeling tools to model Gloves base mesh

6. Gun Modeling in Maya

you will learn hard surface modelling in Maya by doing a realistic Gun for the character.

 

7. Zbrush Basics For Beginners

Zbrush Basics and again this is for absolute Zbrush beginners.

 

 8. Character Body Sculpting

Head and Hand anatomy. How to sculpt realistic Lips, Nose, Eyes and Ears.

 

9. Skin Detailing

I am going to reveal how to sculpt photo realistic skin detailing such as pores, fine wrinkles, skin bumps and most importantly how the skin is different in different areas of the face and hand.

 

10. Sculpting Hair with Fiber mesh

using Fiber mesh to create Hair, Beard, Mustache Eye Brows, Eye Lashes and Body Fur.

 

11. Detailing the Jacket

I am going to work on the Jacket detailing. In this module you are going to learn how to model torn shirts, Adding wear and tear, Creating your costume alpha and many more things.

 

12. Pant Sculpting

you will learn different types of folds and how to sculpt those folds on the pant, You will also learn Unwrapping UVs in Zbrush , adding Surface textures, stitching details and memory folds.

 

13. Shoes Sculpting with Zmodeler in Zbrush

Shoe sculpting with Zmodeler in Zbrush here you will learn to use Zmodeler to model the sole trade pattern, Making the shoe lace with Curve brush and adding stitching to the shoe.

 

14. Gun Holster Detailing

In this module you are going to learn sculpt the Gun Holster.

15. Conclusion & Wrap up

in this Final module I am going to conclude and wrap up the course.

For detailed course curriculum please check the Curriculum For This Course category on this landing page.

 Ideal Students

I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.

 

Still confused  whether you should take this course or not,  then this should give you some push.

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

 

So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you modelling realistic characters.

With 30-days money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.

Go ahead and click the enroll button, and I'll see you in lesson 1.

Cheers,

Nalin

Pixologics ZBrush 2019 The Basics FREE COURSE

Learn the very basics of ZBrush so you can confidently follow courses

Created by David Newton - Teacher, Website and 3D Creative Artist

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Students: 6411, Price: Free

Students: 6411, Price:  Free

Welcome to this short FREE course on ZBrush, this course has been created so that you can learn only the very basics this will help you follow and pick up other courses.

The aim is to show you the basics of the following:

  • System requirements for ZBrush

  • Navigation inside ZBrush

  • Move, rotate and scale Gizmo

  • Materials and lighting

This is a very short course but is perfect for newcomers to ZBrush

By taking this course you will see whether you like my teaching style as well as learn the basics of ZBrush you can take with you to make progression in my and other courses much easier. Did I mention its FREE??? :)

Enjoy

Zbrush: Hard Surface Sculpting for All Levels!

An in depth tutorial to sculpting hard surface through Booleans

Created by Sean Fowler - 3D Instructor

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Students: 5024, Price: $49.99

Students: 5024, Price:  Paid

- In this course you will develop a strong foundation to Zbrush  newest features for sculpting hard surfaces by sculpting through scratch an industry standard sci-fi fi helmet.

- This course is meant to demonstrate how fast and complex details can be established in a short amount of time, particularly through live booleans.  As a result you will be supplied a customized boolean (yours to keep and use as you see fit). and shown how to apply it using match maker brush to establish detailing in a short amount of time.

- Here I will demonstrate for you to learn multiple approaches in which to apply live booleans.  From mesh extracts to array methods to flush out shapes quickly for purposes of both blocking out as well as detailing.

- I will be making a strong impression in narrating  hotkeys through out this tutorial for the beginners that enroll in this course.

- Understanding the pros and cons when choosing between clip curve brushes and trim curve brushes.

- Learn how to use Zbrush chisel brush and understand how it relates to its morph target features.

Female Character Creation in Zbrush

Learn to sculpt female body, clothing, accessories, weapons, poly paint, pose and render the character in Zbrush.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 4698, Price: $19.99

Students: 4698, Price:  Paid

Student Testimonials :

Carlos Eduardo Neitzke Alves says : This course is a true gem, definitely worth every penny spent in it. I would consider myself an intermediary to advanced Zbrush user, I have done my share of courses and yet I personally found this course to be outstanding among those. I loved the techniques for belts the author used, it turned the process that I always found clumsy at best to something natural and fun, and the sword making process helped me bridge some of my low poly training up to Zbrush and boost my toolset, making me work more in Zbrush and less in Blender, with improved speed. The instructor's accent isn't hard at all to follow, even with English being my second language(Brazilian here) and I actually loved his insight throughout the course, I really feel like I would easily be friends with the author. Looking forward to any new courses from him, instant buy from me.

Daniel Shink says: Precise...fun...interesting course. A great talented artist demonstrating the work needed to make a cool 3d character. Thank you and great job sir.

Clay Finau says : Invaluable commentary that is so in-depth- also very easy workflows and approaches. I especially enjoys that nothing is sped up and mistakes are shown before they are fixed. Please please do more like this.

Do you have problems modelling female anatomy, face and hair?

Do you want to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's Female character creation in zbrush course.

INSTRUCTOR :

My name is Nikolay and i am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

GOAL OF THE COURSE :

By the end of this course, you'll be able to model good looking female characters with clothing, accessories and weapons in Zbrush from start to finish.

YOU WILL LEARN :

  • Sculpting the female head

  • Sculpting the female body

  • Refining the head and body with skin detail

  • Making the 3D sketch of the whole model

  • Making clothes and belts

  • Making a sword and dagger

  • Making the hair with fibermesh

  • Making the eyelashes with tubes

  • Polypaint the character

  • Posing the character

  • Rendering the character with passes

  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where i will explain what you should watch for in a female head modelling. Then we will make a placeholder hair, which will be good enough for more cartoon base render. Then we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept. After we are done with our female body, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes, this is a pretty important stage in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing. We will also make a brush which will make the placement of all those small metal parts like belt buckles, very easy and fast. After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the dagger and the sword separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good hair with fibermesh in Zbrush. Finally we will pose the character, export render passes from Zbrush, and compose a final beauty render in Photoshop.

IDEAL STUDENTS :

  • I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready female characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making female anatomy, Hair, clothes and accessories.

WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

So if you want to model production ready female characters, then enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Female Character Head Sculpting in Zbrush 2020

Learn the trics and methods to sculpt human face and improve your character sculpting skills.

Created by Nalini Kanta Jena - 3D Character Instructor

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Students: 3836, Price: Free

Students: 3836, Price:  Free

Are you somebody who has used Zbrush and tried to sculpt human face but failed at it and now you wonder how you can really sculpt human face ?

If yes then you are the student, I have made this course for.

Welcome to my course Female Character Head Sculpting in Zbrush. My name is Nalini kanta jena, I am a 3d character instructor have been working as an instructor and 3d artist since 2008.

Note : this course is for beginners but not for absolute beginners as it doesn't cover Zbrush basics. So you need to have some basic knowledge and experience using Zbrush before in order to enroll to this course.

In this course you will be learning

  • Human head proportion

  • Facial features proportion

  • Eye, Nose, Mouth and Ear sculpting methods

  • Sculpting female head

By the end of this course, you will be able to sculpt human heads and faces using Zbrush.

I have made this course for somebody who has used Zbrush and tried to sculpt human face but failed at it and now they wonder how they can really sculpt human face.

so enroll now and start learning head sculpting.

3D Character Creation: Sculpting in Zbrush

Learn How to Sculpt Model a Detailed Full Body Character Today in Zbrush

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create

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Students: 3601, Price: $49.99

Students: 3601, Price:  Paid

Instructor Info

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time when by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

Are you curious about how realistic 3D characters like Gollum from the movie Lord of the Rings are made? Have you ever played a video game with outstanding graphics and wondered how such detailed characters are created? Are you currently going to school right now but want to speed up your learning curve so you can get ahead of your peers? Are you a traditional artist and want to apply your sculpting skills digitally? Do you want to know about the latest 3d industry workflow and become a better 3D artist?

If you answered yes to any of these questions, then "3D Character Creation: Sculpting in Zbrush" is the course just for you.

In this amazing course, professional 3d artist/instructor Corazon Bryant will show you how to use the brushes in ZBrush to create believable muscle structure and anatomy. You will then move on to sculpting folds and wrinkles for your character's cloth. Corazon will discuss the characteristics of cloth and show you her technique on adding fabric details. You will also gain knowledge on building armor with wear and tear just like you see in video games and movies. Main tools that will be used are Dynamesh, Extract tool, Layers, Deformation, Panel Loops, Polygroup, Masking, and Transformation tools.

By the end of this course, you will be able to create your very own 3D character from scratch. Have fun with this tutorial and there will be more to come from Victory 3D!

Human Anatomy for Artists using Zbrush and Photoshop

Draw & Sculpt Modeling the Character Human Figure using Photoshop & Zbrush Get Great at Drawing Sculpting the Anatomy!

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create

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Students: 3285, Price: $99.99

Students: 3285, Price:  Paid

Instructor Info

Corazon Bryant always had an artistic bone in her body. When she  was only 2 years old, she would make detailed drawings on her mother's  wall. Her mother loved the drawings so much, she decided to keep them.  With the encouragement of her mother, she continued drawing and she only  got better as time went by. When Corazon was in middle and high school,  she earned money making portraits for her classmates and even for her  teachers. She pursued a college degree in Media Arts & Animation and  later worked for architectural and entertainment companies such as Camm  Productions, ID DI Design, and PDT International. She also had an  opportunity to do some freelance work for Mega Pickle Entertainment.  While working as a 3D artist, she had a chance to teach 3D animation  classes in an A+ school. This is when she found her true love - which is  not only to talk about 3D endlessly but to also inspire greatness in  young upcoming artists. Corazon is currently working on a new project  called Victory 3D with fellow industry-experienced artists to provide an  affordable and effective learning system that will make it easier for  students to get a job in the 3D industry.  

Course Info 

Do you find it difficult to draw or sculpt a realistic character even after following a step-by-step tutorial? Have you tried multiple times to create a character and failed at making it look believable? Do you wish you can sketch a human figure without always needing a reference? Do you wish you can sculpt or draw faster? If you said yes to any of these questions, then it’s time for you to dive into The Human Anatomy for Artists course. My name is Corazon Bryant, professional 3D artist and educator. I will be your instructor for this course. In this course, you will learn the human anatomy in depth. You will learn the important differences between the male and female anatomy. You will understand how the muscles are constructed from its origin to insertion, the way each individual muscle functions and how the muscles appear on a real human body depending on the pose, movement, or gender. If you are a 3D modeler, an animator, or a traditional artist, you will benefit from this course. Learning the anatomy is an enjoyable and very enlightening experience. Not only will you have fun but you will gain a deep sense of accomplishment knowing that you’ve become a better artist than you were yesterday. You will be taken to the process of drawing and sculpting the human anatomy and by the end of the course, your skills will be highly improved. The way you perceive the human body will never be the same again. Get out of the rut, upgrade your skills and join this course.

Male Character Creation in Zbrush

Model male warrior character with proper anatomy, hair, clothing, accessories and weapons in Zbrush.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 3031, Price: $19.99

Students: 3031, Price:  Paid

Students Reviews :

Michael Pryde : This was an amazing class that taught me a lot of ways to improve my workflow. The 3D sketch and section on array and nano mesh are worth the price of the class all by themselves. Niklolay is humorous, easy to listen to and obviously knows his stuff. Great class.

Cameron Orr : Very good demonstrations. You feel like you are standing next to someone working rather than just being taught which can put you to sleep. Bulgarian humor was enjoyable as well, helps break any monotony and eliminates the silence. Will continue to purchase more from this creator.

Check course reviews section below to see more great reviews.

Do you have problems sculpting male anatomy, face, hair and beard?

Are you ready to learn how to sculpt a realistic high poly model, Armour, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's "Male Character Creation in Zbrush" course.

INSTRUCTOR :

My name is Nikolay and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

GOAL OF THE COURSE :

By the end of this course, you'll be able to model advanced male characters with clothing, accessories and weapons in Zbrush from start to finish.

IN THIS COURSE YOU WILL LEARN :

  • Sculpting the male head

  • Sculpting the male body

  • Refining the head and body with skin detail

  • Making the 3D sketch of the whole model

  • Making clothes, belts, chain armor and armor

  • Making a saber, dagger, spear, mace and battleaxe

  • Polypaint the character

  • Posing the character

  • Making the beard and hair with Fibermesh

  • Rendering the character with passes

  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our warrior where i will explain what you should watch for in a head modelling.

Then we will make a placeholder hair, beard and eyes from scratch. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts and other pieces of clothing.

We will also make a brush which will make the placement of all those small metal parts like belt buckles and caps, very easy and fast.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the all the weapons of our character, which include the saber, Axe, mace, dagger and a spear, separately, and add them to the scene. Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush. Then it will be time to take care for the beard and hair, all done in Zbrush's Fibermesh. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

IDEAL STUDENTS :

  • I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready male characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making male anatomy, hair, beard, weapons, clothes and accessories.

WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

30 DAYS MONEY BACK :

There is a 30 days money back guarantee, so there isn't any risk to enroll in this course. So if you want to model production ready female characters, enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. So see you in the next video of the course!

Absolute Beginners Zbrush course

Zbrush for those who never used it but want to.

Created by NIkolay Naydenov - 3d character artist and tutor

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Students: 2669, Price: $99.99

Students: 2669, Price:  Paid

So you want to express your inner creativity, and let it out to be seen by the world? And you think Zbrush is the way to do it? You are absolutely right, and this course is exactly for you. Welcome to Absolute Beginners Zbrush course by SpeedChar. My name is Niko and I am a 3D character artist with over 12 years of experience in the game industry. In this course, I will guide you through all the necessary Zbrush features and menus, to start sculpting your desired characters and bring them to life.

I will slowly and fully explain how to start using Zbrush, how to navigate the interface. The variuos things you need to know to model a head, horns, torso, armors, sword and even a cape, all in Zubrush. While we are working on our character, we will learn how to work with the most important Zbrush functions. I will not make this super complicated by going through everything in Zbrush. I will show you only the things you really need to know to make a fully finished high poly character.

We will start by getting familiar with the basic interface and navigation in Zbrush. After that I will show you how to customize your workflow to work much faster again in Zbrush.

Then we will start the character from sphere, I will guide you through the process of starting your sculpt and add new elements to it, like horns, arms and body. After that we will create, and adjust the armor.  Then we will create the legs and refine the arms. We will go trough the process of making the cape, and also add spikes to the armor. After that i will show you how to make a hard surface object in Zbrush, fast and efficient by making the sword. Then you will learn how to add details on your model so it will look much more appealing. We will also paint the model so it will have better presentation. Following will be a breaf intro to posing the character, until it is time to go trough materials and light in Zbrush. After we apply and are happy with our materials and light setup, we can start rendering the character with Zbrush and then combining the passes in Photoshop, to achieve a professional look.

I created this course for people that wants to start digital modelling in the best industry standart program - Zbrush, but don't know how. This is also for those artists, who whants to improve and help their drawing with a 3D base, or why not, become a digital sculptors. This is absolute beginners course, so it doesn't require any previous knowledge of Zbrush or even Photoshop. Everything in this course is real time with constant commentary from me, and i can talk a lot! So don't hesitate, but grab this course and upgrade yourself to the next few levels. Don't forget that investing in yourself will benefit you for the rest of your life, so lets get started!

Orc Rider and Bull Creature Creation in Zbrush

A real time step by step course for sculpting Orc and Bull creatures for portfolio.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 2307, Price: $19.99

Students: 2307, Price:  Paid

Student Reviews :

Nikolay Stolachshuk says : Thank you very much, it was very interesting! I learned a lot of new things and got an incredible experience during the creation of this character. I was satisfied with the course!!!

David L. Smith says : Love this course. Great recommendations and guidance. Learning a lot.

Do you have problems modelling creature anatomy, both humanoid and animal-like?

Are your fantasy characters always a little off somehow?

Are you ready to learn how to make a realistic high poly model, Armour, clothes, weapons, fur and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's "Orc rider and Bull creature creation in Zbrush" course.

INSTRUCTOR :

My name is Nikolay Naydenov and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

GOAL OF THE COURSE :

By the end of this course, you'll be able to model good realistic orc and bull creatures with belts, armors and weapons in Zbrush from start to finish.

YOU WILL LEARN :

  • Sculpting the orc head and hair

  • Sculpting the orc body

  • Sculpting the bull head and body

  • Making the 3D sketch of the bull armor

  • Making the 3D sketch of the orc armor

  • Making belts, rings, armors, gloves and etc.

  • Making a battleaxe

  • Refining the orc and bull with skin detail

  • Poly paint the creatures

  • Making the fur with Fibermesh

  • Making the materials in Zbrush

  • Posing the orc and bull

  • Rendering the character with passes

  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i'll explain what you should watch for, in a humanoid creature head modelling.

Then we will make a hair, teeth and eyes from scratch. After that we will make the muscular orc body, again from sphere, following our concept.

After we are done with the orc body, we will start making the bull creature's head, eyes and teeth. We will then make the bull body, following some references from internet. After that we will continue by making 3D sketch of the bull armors, belts and rings, to get their correct placement. We will do that for the orc too. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting belts, armors, gloves and boots.

We will also make a brush which will make the placement of all those small metal parts like belt buckles, caps and rings, very easy and fast.

After that we will start refining all those things that we have made, add thickness and details. At the end of this stage, the models will start to look pretty good. Then it will be time to do the weapon of our orc - the big battleaxe, and add it to the scene. Then we will learn how to make materials like metal and leather, which will increase the believability of our creatures. Once we are happy with the overall look of the orc rider, i will show you how to make good pose with the transpose master in Zbrush. Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our sculpt.

IDEAL STUDENTS :

  • I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready creatures for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making creature anatomy, weapons, armors and accessories.

WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

30 DAYS MONEY BACK :

There is a 30 days money back guarantee, so there isn't any risk to enroll in this course. So if you want to model production ready Creatures, then enroll now, and take your skills to the next level. Don't forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Zbrush Facial Anatomy and Likeness Character Sculpting

Learn How To Create A Realistic 3D Portrait in ZBrush Character Modeling

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create

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Students: 2221, Price: $49.99

Students: 2221, Price:  Paid

Instructor Info 

Corazon Bryant always had an artistic bone in her body. When she  was only 2 years old, she would make detailed drawings on her mother's  wall. Her mother loved the drawings so much, she decided to keep them.  With the encouragement of her mother, she continued drawing and she only  got better as time went by. When Corazon was in middle and high school,  she earned money making portraits for her classmates and even for her  teachers. She pursued a college degree in Media Arts & Animation and  later worked for architectural and entertainment companies such as Camm  Productions, ID DI Design, and PDT International. She also had an  opportunity to do some freelance work for Mega Pickle Entertainment.  While working as a 3D artist, she had a chance to teach 3D animation  classes in an A+ school. This is when she found her true love - which is  not only to talk about 3D endlessly but to also inspire greatness in  young upcoming artists. Corazon is currently working on a new project  called Victory 3D with fellow industry-experienced artists to provide an  affordable and effective learning system that will make it easier for  students to get a job in the 3D industry.  

Course Info

Welcome to The Facial Anatomy and Likeness Character Sculpting. In this course, you will learn about the construction of the human face. You will understand the bony parts, muscles, and fat that makes up the face anatomy. You will also learn how to observe and create a facial likeness of your choice. Starting with a sphere in Zbrush and turning it into a hyper realistic face with wrinkles and skin pores. You will even gain knowledge on how to achieve realistic hair using fibermesh. By the end of this course, you will have the skills that you need to create a more believable portrait. 

Jewelery Design in ZBrush 2018 – Complete Jewelery Course

Learn the art of Jewelery Design using ZBrush 2018 Make your 3D Creations Real by Understanding the 3D Printing Process

Created by mojomojo design - Expert online 3D Tutorials and Training

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Students: 1878, Price: $94.99

Students: 1878, Price:  Paid

Learn How To Create Stunning Jewelery with this Zbrush 2018 Jewelery Creation Course

Designed for All levels this course gives you the tools, tips and tricks to create stunning Jewelery we even show how to upload to Shapeways and check its all ready for print.

So if you are a Jewelery Designer or a hobbyist keen to learn how to create your Jewelery designs in 3D this is the go to course for you!

Some of what you will learn

  • Measuring and checking width,depth and height of your creations

  • Reusing assets

  • Creating ring bases that you can use time and time again

  • Engraving, text and arrays

  • The correct pipeline for output

  • Modelling and sculpting techniques

  • Uploading and troubleshooting

What we will be doing

We will produce the following

  • 5 Rings going from a simple ring to a more complex ring

  • 1 Pendent

  • 1 Bracelet

Extras

  • Troubleshooting guide with links to handy resources

Fancy it???

Take this course today with mojomojo.design

Zbrush 2021 Course for Absolute Beginners

Unleash your Fear of Zbrush and Start creating with Confident.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 1424, Price: $19.99

Students: 1424, Price:  Paid

Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex ? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to Nexttut Education´s Zbrush 2021 for Absolute Beginners. 

My name is Abraham Leal, I am 3D Artist and producer and I have 9 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

BENIFITS:

At the end of this course, your fear of Zbrush will vanish and you will be able to use Zbrush with ease and create stunning stylized characters.

IN THIS COURSE, WE WILL BE COVERING:

  • Sculpting Principles

  • Dynamesh

  • Subdivisions and Topology

  • Zremesher

  • Hard Surface Tools

  • Polypaint

  • Materials and Render

    I will start the course by teaching you the basics Zbrush by covering several exercises and tools. We will then jump into creating our stylized Character as well as all the props and weapons. We will sculpt every part of the character inside of Zbrush by using all the tools available to us. After that we will texture our character using several of my favourite polypaint techniques. To finalize we will create a small scene lights inside of Zbrush in order to generate our final render passes.

    WHO SHOULD ENROL:
    I have designed this course for absolute beginner students who thinks Zbrush is a complex software, who want to learn the complete pipeline that we use inside of Zbrush for a wide variety of projects. In this course I will be using Zbrush 2021.5 so make sure to have the latest update installed.

    Enrol now and start using Zbrush like never before.

Game Character Sculpting For Beginners with Zbrush & Maya

Step By Step Guide From Besh Mesh Creation to High Poly Sculpting Using Zbrush, Maya and Marvelous Designer

Created by Nalini Kanta Jena - 3D Character Instructor

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Students: 1299, Price: $49.99

Students: 1299, Price:  Paid

Student reviews :

Jibak says : One of the best online teaching courses on Character modeling. The course is superb because of the step by step detailing, completeness and 'No skips'. It starts with the very basics of Maya/ Zbrush/ MD and ultimately ends up in great detailing. The transition is very smooth and well organised. It improved my modeling skills a lot and also introduced me to new software like Zbrush & MD . Though I have not completed the course yet but it is amazing and worth buying. Thanks to Udemy and Mr. N. K. Jena for providing such a tutorial. 

Stevenf says : The instructor explains everything extremely well and detailed. I
recommend this class for anyone interested in learning modeling.

Edwin Gomez says : Great instruction! The material being delivered is top notch. I love the how the instructor takes the time to explain the tools and all of the little intricacies that are associated with that tool set. I am really enjoying his class and would highly recommend this course !

Description :

In this 12.5 hours of course Game artist Nalini Kanta Jena will teach you, how to create game character from scratch using Maya, Zbrush and Marvelous Designer.

He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.

He will start the course with Base mesh creation in Maya. then He will move to Marvelous Designer to model clothes then Zbrush to create sculpting details.

The goal of this course is to teach you the entire process of character sculpting and how different software such as Maya, Zbrush and Marvelous Designer work together to create your model.

The course will cover these topics 

  • Maya Basics

  • Modeling methods in Maya

  • Marvelous Designer Basics

  • Modeling cloth in Marvelous Designer

  • Zbrush Basics

  • Character sculpting methods in Zbrush

  • Integration between Maya, Marvelous Designer and Zbrush

  • Many tips and tricks in every lecture

After completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.

If you are not satisfied with the course then you can refund it. There is a 30 days money back guarantee. So there is no reason to hesitate Enroll to the course and learn production level character sculpting now.

Character Creation for Games Vol. 1: Sculpting in Zbrush

Get Better at Sculpting Modeling Realistic Characters in Zbrush Today

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create

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Students: 1290, Price: $59.99

Students: 1290, Price:  Paid

Instructor Info

Corazon Bryant always had an artistic bone in her body. When she
was only 2 years old, she would make detailed drawings on her mother's
wall. Her mother loved the drawings so much, she decided to keep them.
With the encouragement of her mother, she continued drawing and she only
got better as time went by. When Corazon was in middle and high school,
she earned money making portraits for her classmates and even for her
teachers. She pursued a college degree in Media Arts & Animation and
later worked for architectural and entertainment companies such as Camm
Productions, ID DI Design, and PDT International. She also had an
opportunity to do some freelance work for Mega Pickle Entertainment.
While working as a 3D artist, she had a chance to teach 3D animation
classes in an A+ school. This is when she found her true love - which is
not only to talk about 3D endlessly but to also inspire greatness in
young upcoming artists. Corazon is currently working on a new project
called Victory 3D with fellow industry-experienced artists to provide an
affordable and effective learning system that will make it easier for
students to get a job in the 3D industry.  

Course Info 

Welcome to Character Creation For Games: Sculpting in Zbrush. The course to learn digital sculpting and basic anatomy. The course walks you through Zbrush program from the very beginning, how to navigate in the software, knowing the brushes, how masking can be used, working with dynamesh, creating muscle definition, adding armor, shoes, and cloth to the character, adjusting lights and materials, and finally how to pose and render your character for a beauty shot. This course is designed for 3D artists who want to take their skills to the next level by implementing correct proportions, accurate anatomy, creating extra details such as veins, pores, and wear and tear to their own 3D character. Take the time to look at the preview videos so you can get a feel of Corazon Bryant's teaching style. If you like what you hear and what you see, come and join this course.

Learn ZBrush with this Beginners Compendium Online Course

Complete Beginners Guide to all Major Features of Pixelogics Zbrush

Created by UK Online Training Centre - Online training centre based in the UK creative studies

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Students: 1028, Price: $49.99

Students: 1028, Price:  Paid

Learn Pixelogics ZBrush from scratch with this nicely paced course

Do you want to learn ZBrush? Not sure what course to choose?? Well fear not this is PERFECT for you this course is indepth and builds upon learnt topics!

During this course I will show you all the major features and not so majors ones, all with one purpose to get you understanding and able to move on to more complex projects on your own or with another course!

What will we learn?

  1. Opening and exporting tools, views and documents to and from ZBrush
  2. Learn Navigation and the User Interface
  3. Creating and modifying basic objects inside ZBrush
  4. Understanding Subdivitions and how dynamesh and help in the creation process
  5. Learn to do mesh extractions and detail projections
  6. How the brushes work lots of handy tips along the way
  7. Making ZBrush truely your own with custom configurations
  8. A full project using the skills you have been using
  9. Learn to mask, smooth, rotate, Move and scale subtools in ZBrush
  10. Learn to apply paint and materials to your creations (during this course I will show you a special technique for creating great organic skin)
  11. Learn how to light and renders your creations
  12. We also look at how to set custom views and custom document sizes

BONUS

As a special bonus I have included two additional lectures

  1. How to create hair using Fibre Mesh
  2. How to re pose your creations using T-Pose

I feel this is the most comprehensive beginners guide to Zbrush there is, and remember I am here for you every step of the way!

Get creating masterpieces today with the fantastic ZBrush!!

Realistic Dinosaur Sculpting & Texturing in Zbrush for Film

Sculpting, Poly Painting, Posing & Rendering a Realistic Dinosaur For Film | Intermediate students.

Created by Nalini Kanta Jena - 3D Character Instructor

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Students: 995, Price: $94.99

Students: 995, Price:  Paid

Here’s what folks are saying about the course:

Paul Redmond says : Very in depth . Have learned a lot with this one.

Jon Moore says : excellent course, learned a lot, looking forward to the next one. P.S. I thought your English was great I understood everything.

Mik Nie says : Fantastic course!

Welcome and Instructor Intro

Hi, Welcome to Realistic Dinosaur Sculpting & Texturing in Zbrush for Film. In this course you will be learning to create a photo realistic Dinosaur from scratch step by step.

Do you find it difficult to make your creature or dinosaur looks photo realistic life like ?

Is your creature looks cartooni and unrealistic ?

If so then this is the perfect course for you.

About Instructor :  My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.

Why you should Enroll

At the end of the course You will be able to sculpt & texture highly realistic creatures and dinosaurs for film using Zbrush.

List of Major Components

  • Dinosaur Base Mesh Blocking with Zsphere

  • Anatomy & Muscle Sculpting

  • Skin Detailing

  • Poly Painting

  • Posing

  • Rendering

Ideal Students

I designed this course for basic Zbrush users & freelancers who wants to create realistic creatures and Dinosaurs for film but struggles with making the model look life like realistic and believable.

No Risk|Enroll Now

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.

So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you modelling & texturing realistic dinosaurs and creatures..

This is Nalin, I thank you for enrolling to the course and I will see you in the first lesion.

Thank you

Nalini kanta jena

Character Base Mesh Sculpting in zbrush

In this course we will draw a male body from scratch in Zbrush with tons of shape explanation

Created by Sumanta Das - Game art School

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Students: 981, Price: Free

Students: 981, Price:  Free

Do you make characters always in anatomy? Do you want to learn the shapes of the human body, then you've come to the right place!

INSTRUCTOR: My name is Miguel Hernandez and I am a 3D character artist for games for about 10 years now. I have worked for games, collectibles, and miniatures and currently, work as a character sculptor.

At some point, we realized that the anatomy tutorial was available but weak I'm on this point so I was searching Character Base Shapes such course. Sadly there were almost none available. So that I am doing this course in real-time in zbrush, because I think the best way to explain basic forms is to sculpt it in 3D and view muscles and forms from all angles.

We will start this course by making the overall shape of a male and we will explain its forms and proportions. Then we will make the torso shape and we will explain its forms. Next, we will make the head, and we will talk about their forms and. So make sure not to miss it!

This course doesn't require previous knowledge of basic shapes, although it could be useful. we really think it is a must-have for all artists interested in characters but don't know how to do it.

Girl and the Dog Creation in Zbrush for Intermediate Level

model female characters with clothing, accessories, guns and knives and even a dog in Zbrush from start to finish.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 887, Price: $19.99

Students: 887, Price:  Paid

Student Reviews :

E Days says : Really well paced and everything is explained in detail as of right now. Nothing is left out and the tutor makes it fun by throwing some random jokes here and there. Looking to finish it up and see how it turns out in the end and see if it remains consistent throughout.

Junaid says : He is a legend, amazing skills and he knows what's he is doing, He comes prepared ,like with a lot of practice before teaching.

Plus he is amazingly entertainer, you never get bored or feel sleepy.

DO YOU HAVE ANY OF THESE PROBLEMS : Do you have problems modelling female anatomy, face and hair? Do you have issues with hard surface in Zbrush? Are you ready to learn how to make a realistic high poly model, leather, clothes, weapons and everything only in Zbrush, fast and efficient?

Then I welcome you to Nexttut education's "Girl and the Dog Creation in Zbrush for Intermediate Level" course.

INSTRUCTOR : My name is Niko and I am a 3D character artist for games for about 11 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

By the end of this course, you'll be able to model good looking female characters with clothing, accessories, guns and knives and even a dog in Zbrush from start to finish.

TOPICS COVERED :

  • Sculpting the female head

  • Sculpting the female body

  • Sculpting the dog

  • Making the 3D sketch of the whole model

  • Making clothes, belts and boots

  • Making a rifle, shotgun, pistol and knives

  • Poly paint the character

  • Posing the character

  • Refining the head and body with skin detail

  • Making the hair with Fibermesh

  • Making the eyelashes with tubes

  • Rendering the character with passes

  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the female head where I will explain what you should watch for in a female head modelling.

Then we will make a placeholder hair, and we will make the teeth, and eyes from scratch. After that we will make the female body, again from sphere, following our concept.

We will also sculpt the sitting dog from scratch.

After we are done with that, we will start making 3D sketch of our model, to get the correct placement of all our accessories and clothes. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting clothes, belts, boots and bandages.

We will also make the watches, gloves and belt buckles. We will spend time to model the pistol, the shotgun, the rifle and two knives, by utilizing the hard surface modelling techniques inside Zbrush.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Once we are happy with the overall look of our characters we will pose them as they are in the concept, Finaly we will make the Fibermesh hair and make the eyelashes, export render passes from Zbrush, and compose a final beauty render in Photoshop.

IDEAL STUDENTS : I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready female characters for games but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years. The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making female and dog anatomy, hair, clothes and weapons.

NOT IDEAL STUDENTS : This course is not designed for absolute Zbrush beginners, so I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

ENROLL NOW : So if you want to model production ready female characters, enroll now, and take your skills to the next level.

NEW! ZBRUSH Hard Surface Techniques and Workflows All Levels

Understand Hard Surface Techniques by combining Sculpting and Zmodeler Editing through Zremsher 3 for New Workflows!

Created by Sean Fowler - 3D Instructor

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Students: 873, Price: $49.99

Students: 873, Price:  Paid

Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels

- In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.

- Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler

- Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.

- In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.

- We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

Sculpting In Zbrush- Project Grenade!

Learn Zbrush Hard Surface modeling, Substance Painter, Marmoset Toolbag and so much more!

Created by Milivoj Popovic - Award winning Senior Artist and a professor at Art Academy

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Students: 839, Price: $19.99

Students: 839, Price:  Paid

Guiding you on this journey is an award winning digital sculptor, Art Academy professor and a studio head with over 15 years of industry experience!

ZBRUSH-SUBSTANCE PAINTER-MARMOSET TOOLBAG

No prior knowledge of Substance needed!

We will start in Zbrush, doing Hard Surface modeling by mastering Zmodeler! We will model a SF Grenade based on 2d design by Ben Mauro!

I will show you my workflow for doing retopology in Zbrush, we will leverage the power of booleans and polygorups, all to create an exceptional model that we will bring into Substance Painter! If you never used Substance Painter, i got you covered- with an Introduction to Substance Painter section!

We will make complex textures and materials in Substance Painter and in the end render it all within Substance Painter, export it to Photoshop to create our final hero shot with just minor CC!

BUT we will not stop there! Once that is done we will go back into Zbrush to take our sculpt to the lowest poly count possible! Once we make the low poly model, we will bring it back into Substance Painter, transfer our surface and texture material from our previous sculpt! We now how a game ready low poly model!

We will take this into Marmoset Toolbag! If you never used it before, no worries, i make an introduction to Marmoset and take you step by step as we recreate our Substance materials and create an awesome scene that is now real time rendered in Marmoset! We use the Artstation export withing Marmoset to publish our model on Artstation so you can show the world your creation in full 3d glory!

GET ACCESS TO OUR SCULPTING IN ZBRUSH FB GROUP AND DISCORD CHANNEL!! Ask question, share progress, get C&C!!

Let's learn together!

Learn the ART of ZBrush

Learn to sculpt environment props, objects and creatures in ZBrush.

Created by Kevin Oxland - Game Developer, Creative Director and Writer

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Students: 804, Price: $49.99

Students: 804, Price:  Paid

Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let's you create art for this market of current and next-generation video games like never before.

This course assumes you know nothing about ZBrush, that you've never used it, and I will guide you through all of it's quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.

Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.

You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.

If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.

I'll see you in there.

Kevin...

Stylized Cyberpunk girl in Zbrush course

Learn how to make a stylized character with hard surface weapon and accessories only in Zbrush

Created by NIkolay Naydenov - 3d character artist and tutor

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Students: 747, Price: $99.99

Students: 747, Price:  Paid

First few videos are free for preview.

Would you like to be able to create a stylized face? A stylized body, clothes and let's be honest - a whole character? Then maybe you have come to the right place!

My name is Niko and i've been a 3D character artist for over 11 years. My passion were always the stylized characters and with more than 20 stylized characters done by me in last 2 years i feel ready to teach you how to do one yourself.

In this course, if you choose to accept it, you will learn how to create a stylized female cyberpunk character with clothes, accessories and a big gun from concept. All from scratch, all only in Zbrish, using the latest technology and of course the great concept from @artofmaki.

We will start with two short videos of customizing the Zbrush UI and making a custom menu with most used operations for more efficient and fast workflow.

We will then really start the model, by making the head. I will talk about head anatomy, common mistakes and ways to stylize. Then we will make the eyes and will model the interesting mohawk hair. After that we will make the torso, hands, feet and fingers, while talking about anatomy and stylization too. Then we will start our 3D sketch in order to imagine better what the character will look like when fnished. Next we will turn our attention to the individual parts of her clothing and accessories by starting with the jacket. After that we will do the hard surface modelling of the shoulders and her collar or neck armor. Then we will jump to the gloves and also the belts. We will struggle a bit, but finaly triumph with the making of the gas mask on her hip.

After that we will get to the knee pads and go straight to model the boots. The boots will take us some time and effort, but we will be victorious in this battle too.

Then it will be time to make the weapon, which is the most complicated hard surface part in our character, but i will guide you so smoothly trough the process of making it from simple forms to the details, that you will never think of making hard surface things outside of Zbrush ever again!

Then, after we combine the weapon with our girl, the work on the game ready high poly mesh will be completed. We will continue, though, because for presentation, a nice pose always wins over a t-pose. And we will make the pose from the concept.

There will be drama, tears, laughter and finaly we will, once again be victorious and with happy hearts will do render passes and combine them in Photoshop to achieve the final beauty render.

This course is mainly for intermediate Zbrush users, but if you are a beginner and you feel adventurous, you may give it a try (and after the first few videos go and check out my Absolute beginners Zbrush course, and then get back to this one :))

So do you feel like learning some new skills, tricks and improving yourself? If so, i will wait for you in the first video of the course! Aaand also in all the others...:)

Orc Cyborg Character Creation in Zbrush

By the end of this course, you'll be able to model nice muscular Orcs with Armors, Guns, artificial Cyborg Arm.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials

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Students: 729, Price: $19.99

Students: 729, Price:  Paid

Do you hate it when the big muscular creatures you model, don't came up the way you want them to? Do you want to learn how to make nice muscular body anatomy, mechanical parts and model great guns only in Zbrush, fast and efficient?

Then i welcome you to Nexttut education's "Orc Cyborg Character Creation in Zbrush"course.

INSTRUCTOR :

My name is Niko and I am a 3D character artist for games for about 10 years now. I have worked for numerous games and currently work for one of the world's most famous game companies -  Gameloft. 

GOAL OF THE COURSE :

By the end of this course, you'll be able to model nice muscular orcs with armors, guns, artificial cyborg arm and a base in Zbrush from start to finish.

YOU WILL LEARN :

  • Sculpting the orc head

  • Sculpting the orc muscular body

  • Refining the head and body with skin detail

  • Making the 3D sketch of the whole model

  • Making the robotic arm

  • Making clothes, belts and armor

  • Making a bulky gun

  • Making a base and a monster head

  • Poly paint the character

  • Posing the character

  • Rendering the character with passes

  • Composing a final render in Photoshop

We will start by spending 30 minutes to customize our workflow in Zbrush so we could work much faster and efficient. Then we will make the head of our orc where i'll explain what you should watch for, when modelling head from a concept.

Then we will make some metal parts on the head and the metal skull. After that we will make the body, again from sphere, following our concept.

After we are done with the body, we will start making 3D sketch of our model, to get the correct placement of all our accessories, clothes and armors. This is a pretty important stage, in the end of which we will have very good idea how our model will look when it's finished.

Then it will be time to start extracting belts, armors and boots.

After that we will start refining all those things that we have made, and the model will start to look pretty good. Then it will be time to do the weapon of our character, which will be a hard surface gun done entirely in Zbrush, and add it to the scene.

We will also make a base with a monster head below the orc, so he could look more grounded.

Once we are happy with the overall look of our character i will show you how to make good pose with the transpose master in Zbrush.  Finally we will make the render passes in Zbrush and combine them in Photoshop, to achieve the best possible look for our model.

IDEAL STUDENTS :

  • I have designed this course for intermediate 3d modeling students, who wants to model beautiful looking production ready bulky and muscular characters but they struggle to get it because they don't find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who is doing this for years.

  • The course is also for artists who wants to speed up their workflow in Zbrush and improve their skill in making muscular male anatomy, clothes, accessories, guns and a robotic arms.

WHO IS NOT THE IDEAL STUDENT :

This course is not designed for absolute Zbrush beginners, I expect you to have some sort of Zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.