Best Opengl Courses

Find the best online Opengl Courses for you. The courses are sorted based on popularity and user ratings. We do not allow paid placements in any of our rankings. We also have a separate page listing only the Free Opengl Courses.

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering

Learn modern OpenGL that underpins most new games, game engines and 3D rendering applications.

Created by Frahaan Hussain - CEO and Lead Developer at Sonar Systems


Students: 35676, Price: $99.99

Students: 35676, Price:  Paid

Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features.

Gain a good understanding of the following concepts:

  1. Setting Up on Windows and Mac using GLFW, SDL and SFML

  2. 2D Drawing

  3. 3D Drawing

  4. Texturing

  5. Lighting

  6. 3D Rendering

  7. Shaders/GLSL

  8. Model Loading

  9. Cube Mapping

  10. C++ Programming

  11. C++ Game Development

OpenGL is the most popular graphics library in the world, most mobile games use OpenGL and many other applications as well.

You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.

Over 205,000 students have enrolled on my courses and all of them are extremely satisfied. You will also be satisfied with this course. If you do not like the course, remember that within 30 days you can request a full refundI guarantee you satisfaction.

If you have any questions regarding the topics covered in this course, please feel free to ask. I'm always happy to help those who want to learn.

To summarise this is what you get:

• Lifetime access to HD quality videos. No monthly subscription. Learn at your own pace, whenever you want.

• All videos are downloadable. Learn wherever you want, even without an internet connection!

• Downloadable starter code and final code for each section.

• Free helpful support in the course Q&A when you have questions or get stuck.

• Multiple coding challenges to practice your new skills (solutions included).

Sounds great? Then start this adventure today by clicking the “Take this course" button, and join me in the only course that you will need!

"Based on LearnOpenGL" by Joey de Vries as licensed under CC BY 4.0

Computer Graphics with Modern OpenGL and C++

Learn the theory and code behind modern OpenGL graphical applications so you can make games, simulations and more!

Created by Ben Cook - Freelance Developer


Students: 13648, Price: $109.99

Students: 13648, Price:  Paid

Hi! Welcome to the Computer Graphics with Modern OpenGL and C++ course!

This course is designed to be unique from most other OpenGL courses out there, because it not only teaches you the code needed to use OpenGL, but it also teaches you the THEORY behind it all! This is immensely important for any aspiring graphics or game developer, because understanding the theory behind what we do enables you to form your own graphical style!

I intend to help you understand both HOW and WHY we do what we do, so you can create your own systems derived from the foundations of graphical development, pushing you further ahead of all your competitors out there.

This course is designed to teach you modern OpenGL and graphics techniques without any prior knowledge of graphical theory. All you need is some C++ experience and preferably an understanding of trigonometry.

This course will receive constant support, to ensure you learn everything there is to know, beyond just the basics that most other courses will teach you. As an example of this, this series already covers things as advanced as Shadow Mapping, a rare commodity among OpenGL courses (especially when it comes to Shadow Mapping for MULTIPLE Point Lights!!).

So I hope you take an interest in this course and enjoy watching it as much as I do making it!

The Complete Modern OpenGL and GLSL Shaders Course for 2021

Learn Modern OpenGL and GLSL shaders with Expert Karsten V.

Created by Experiential Learning - Your one stop shop to all your learning needs


Students: 5588, Price: $94.99

Students: 5588, Price:  Paid

Welcome to The Complete Modern OpenGL and GLSL Shaders Course.  

I've been teaching OpenGL professionally over 5 years and want to share my knowledge with the world!

Let me guide you through the fascinating world of OpenGL by teaching you the THEORY and the PRACTICAL aspects of OpenGL.  With this course, you walk away with a SOLID foundation of OpenGL, as we will go beyond simply copy-pasting codes without explanation.

If you're a beginner to OpenGL, this course is perfect for you, as we cover the fundamentals of OpenGL and GLSL shaders.  By the end of this course, you should be able to code your own textures, set up lighting for your 3D scene and move objects in a 3D environment and have a sounds grasp regarding the internals of OpenGL.  Additionally, we will cover the theory behind shaders and learn how to write custom GLSL shader code, covering different components like SDL, GLM & VAO. I will also teach you how to work with extensions in OpenGL, and use GLAD to allow modern OpenGL to be used.

Projections are an important part of OpenGL.  We cover different projections, namely 2D and 3D, to give you to ability to start moving about in a 3D environment.  Students will also learn about different transformations and views, including a tutorial on GLM and how to link the library to your project.

Sign up for the course now and start your OpenGL journey today.

Practical OpenGL and GLSL shaders fundamentals with C++

Master the OpenGL and GLSL shading language - by writing code! Illustrated theory and practice (from basics to advanced)

Created by Serhii K - senior game developer


Students: 4891, Price: $79.99

Students: 4891, Price:  Paid

Welcome to the OpenGL, GLSL and computer graphics course!

It is practical and illustrated program, designed to give you a visual intuition and practical skills to program computer graphics using OpenGL, GLSL and C ++

It is raw concentrated squeeze of OpenGL and GLSL knowledge (no "water"! no long talks that make you fall asleep)

The course is designed to start from fundamentals - and move to advanced topics like shaders, matrices, transformations, GLSL language, raster effects, texturing and shading.

In fact, the course is very easy to master. Because it is practical, visually illustrated and has code samples and live coding sessions.

It's created to help you develop the visual intuition about 3D programming models (so I developed some beautiful illustrations and   visualizations - just to show you how things work "under the hood")

It will help you to build the proper mental models, patterns, and coding skills - to grasp the underlying concepts and internal elegancy of OpenGL machinery, as well as 3D math (because they're tricky)

There are live coding sessions and you get the full access to the source code

The course covers all important topics of modern OpenGL, such as:

- geometry, and buffers, VBOs and VAOs

- transformations and matrices, matrix hierarchy

- shaders and GLSL

- procedural art (and GLSL shaders-generated images)

- texturing

So feel free to explore it and I hope you'll enjoy it just as I did during its creation

Learn Modern OpenGL Programming

Create Your Own 3d Graphics with OpenGL and C++

Created by Game Institute Inc. - Game Development Training, Accreditation, Certification


Students: 3168, Price: $94.99

Students: 3168, Price:  Paid

This course will introduce you to modern OpenGL programming.  We will teach you a brief history of OpenGL to help you understand why we chose to teach modern OpenGL with its programmable rendering pipeline over the fixed function pipeline. The majority of tutorials and books only teach the outdated versions of OpenGL API with its fixed function pipeline. We will show you how to use the faster, more efficient and more flexible OpenGL API.

We begin with the basics of getting OpenGL running in a window using the GLFW library.  Then we will move on to understanding the basics of rendering polygons to the display by sending buffers of data to the computers graphics card and programming it using shaders with the GLSL shading language.  We learn how to map textures to our objects. We'll set up a virtual camera using keyboard and mouse inputs to enable us to move around in the scene.

After we have the fundamentals working then we can start building more complex things.  We will learn how to load 3D models and add interesting lighting to the scene.  By the end of this course, you will know how to set up and render in 3D with modern OpenGL.  With each lesson we build the framework with reusable C++ and OpenGL code.  That is a great starting place for you to build your own game engine.  We will start with a blank project and write code each step of the way and each lesson builds upon the last.  Even if you have never touched OpenGL you should find the course easy to follow and everything explained along the way.

All of the source code, pre-built third party libraries and Visual Studio solutions for each lesson are included.