Best Houdini Software Courses

Find the best online Houdini Software Courses for you. The courses are sorted based on popularity and user ratings. We do not allow paid placements in any of our rankings.

Learn How to Craft Game Effects using Houdini & UE4

A guide for experienced film vfx artists to start their journey into real time graphics.

Created by Stephen Tucker - Visual Effects Artist for Film and Games

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Students: 28983, Price: Free

This 45 Minute Lecture was originally given to the Vancouver Houdini User Group in August 2016. It is a talk that was designed for an audience familiar with feature film visual effects workflows, specifically those which use Houdini. The goal is to increase awareness of limitations in real-time game environments, and to help film makers take steps towards transitioning into interactive media.

Feature film effects artists are typically used to working with millions or particles, polygons, and voxels. While it's acceptable for a render farm to chew through heavy data over the course of several hours for film; current game platforms are not designed with this kind of geometry in mind. It's up to the effects artist to understand this and produce visuals that are as light-weight as they are beautiful so that game engines can spend their efforts on more than just the visuals.

This is not designed to be a step-by-step tutorial for making a "pretty" effect, but rather a general purpose guide geared at introducing a broad topic. If you are interested in transitioning from film to games, this talk may be useful as a primer as we'll introduce concepts such as: sprite sheets, power of two dimensions, texture packing, particle trimming, letting the GPU handle transformations, and vertex animation. Topics are introduced in a way that should build upon concepts that are already familiar to those with training in the motion picture discipline. All examples in this lecture are given using Houdini 15.5.523 and Unreal Engine 4.12.5.

The example files may be downloaded and examined at the student's own leisure.

Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Learn how to utilize Houdini's Procedural toolset to create Vehicle Models

Created by Indie - Pixel - Technical Artist / Programmer / 3D Artist

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Students: 18399, Price: Free

Throughout  this course we will look at ways in which we can begin to insert  procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we  can speed up our traditional vehicle modeling tasks using Houdini  Digital Assets, procedural techniques, and Houdini's surface operators.  By the end of the course, we will have walked through how to create the  Dropship model, how to generate the terrain seen in the demo, and how to  get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is  free! 

Game Asset Creation With Houdini

Season 2.5

Created by Richard Banks - Lecturer in Games Technical Art

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Students: 8782, Price: Free

Learn to create a series of procedural game ready assets in Houdini. This quirky selection of assets is supplementary to Game Asset Creation Season 02 available here on Udemy to create a library of procedural game assets to make varied level / world generation quick and fun. Think of this collection as the 'deleted scenes' of Season 02!

This course assumes a basic understanding of the core Houdini workflow (ideally you would have completed Game Asset Creation with Houdini Season 02 - although not essential). Assets provided include completed Digital Assets and texture maps, and every step is covered in detail.

In combination with my other courses you will have a procedural library of game ready environment assets ready to deploy in Unity with parametric control creating a near infinite variety using Houdini and Houdini Engine.

Think Procedural!

Houdini Tech Art – Vertex Density Heatmap

Start learning Houdini and make useful tool right away

Created by Alexandre Stroukoff - Senior Technical environment Artist

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Students: 5674, Price: Free

This course is a Houdini Only course. In this course you will learn how to create a Vertex Density Heatmap, which is a simple tool to visualize the Vertex Count of a mesh, and can be used to help optimize a mesh, or for motion design purposes.

This course is a great way to get started with Houdini, and get started as a Technical Artist. Everything done here will achievable with Houdini Apprentice which is totally free.

We will cover a lot of aspect of Houdini, and I'll try my best to explain everything used to achieve the tool.

Covered topics : 

  • What's is a context ? ( SOP, VOP, Scene...)

  • What's an attribute ?

  • Basic VOP

  • Example of more advanced VEX

  • Attribute promotion

Thanks !

Modeling Cartonic House in Houdini 16.5 part 1

lrearn how u modeling cartonic house in houdini

Created by vFx Way - A 3D artisit interested in the world of animation and games

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Students: 1559, Price: Free

Welcome to this special collection In these exercises we will learn about modeling techniques in Houdini 16.5

in this course we learn how we can modeling cartonic house from scratch to render in houdini

to improve your skills and use new node in houdini

we will learn how to prepare the scene and prepare it correctly Then we begin modeling the structure of the house Then we build windows and doors Then we move on to modeling the base of the house and the stairs and its details Then we move to the material for our house Then we will learn how to output the video This is the contents of the part 1
Duration of course

1.5 hour

In the second part we will move to the world of influences and decorate our house, such as smoke from the chimney and water waterfall and some rocks and herbs Stay tuned for the second part soon 

I hope you spend a injoyable trip