Best Houdini Software Courses

Find the best online Houdini Software Courses for you. The courses are sorted based on popularity and user ratings. We do not allow paid placements in any of our rankings. We also have a separate page listing only the Free Houdini Software Courses.

Learn How to Craft Game Effects using Houdini & UE4

A guide for experienced film vfx artists to start their journey into real time graphics.

Created by Stephen Tucker - Visual Effects Artist for Film and Games

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Students: 28983, Price: Free

Students: 28983, Price:  Free

This 45 Minute Lecture was originally given to the Vancouver Houdini User Group in August 2016. It is a talk that was designed for an audience familiar with feature film visual effects workflows, specifically those which use Houdini. The goal is to increase awareness of limitations in real-time game environments, and to help film makers take steps towards transitioning into interactive media.

Feature film effects artists are typically used to working with millions or particles, polygons, and voxels. While it's acceptable for a render farm to chew through heavy data over the course of several hours for film; current game platforms are not designed with this kind of geometry in mind. It's up to the effects artist to understand this and produce visuals that are as light-weight as they are beautiful so that game engines can spend their efforts on more than just the visuals.

This is not designed to be a step-by-step tutorial for making a "pretty" effect, but rather a general purpose guide geared at introducing a broad topic. If you are interested in transitioning from film to games, this talk may be useful as a primer as we'll introduce concepts such as: sprite sheets, power of two dimensions, texture packing, particle trimming, letting the GPU handle transformations, and vertex animation. Topics are introduced in a way that should build upon concepts that are already familiar to those with training in the motion picture discipline. All examples in this lecture are given using Houdini 15.5.523 and Unreal Engine 4.12.5.

The example files may be downloaded and examined at the student's own leisure.

Vehicle Modeling in Houdini 16.5 – SciFi Dropship

Learn how to utilize Houdini's Procedural toolset to create Vehicle Models

Created by Indie - Pixel - Technical Artist / Programmer / 3D Artist

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Students: 18399, Price: Free

Students: 18399, Price:  Free

Throughout  this course we will look at ways in which we can begin to insert  procedural modeling workflows, using Houdini 16.5, into your everyday modeling pipeline. We will learn how we  can speed up our traditional vehicle modeling tasks using Houdini  Digital Assets, procedural techniques, and Houdini's surface operators.  By the end of the course, we will have walked through how to create the  Dropship model, how to generate the terrain seen in the demo, and how to  get the Dropship set up inside both Unity 2018 and Unreal 4. Best part is, since Side Effects Software sponsored this course, the course is  free! 

Software Engineering 101: Plan and Execute Better Software.

Software Engineering 101: Use Software Engineering to Plan and Build Amazing Software + Learn SCRUM Framework!

Created by Kurt Anderson - Multi-Media Designer, Computer Scientist, YouTube Guru

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Students: 15053, Price: $49.99

Students: 15053, Price:  Paid

Master the Techniques of Software Engineering! 

If you are looking to learn the invaluable ideas behind software engineering, you have come to the right place. This course is perfect for anyone who is currently in, or looking to get into the highly profitable programming field.

No Previous Experience Necessary!

This course was designed to be a standalone course. This means it can be taken with or without knowledge of computer programming. It is both a great course to get started with, and a great course for that next step in your career.

Why is the Software Engineering Important? 

Computer programming is more than just knowing how to code. It is also an engineering process. Large scale systems must be planned out long before coding actually begins. Due to this, most companies are looking for programmers with knowledge in software engineering.

In this course we will learn the core techniques and ideas behind software engineering. Knowing this will help set you apart in the field.

Enroll Now and You'll Learn:

  • Software Development Life-cycle

  • Requirements

  • Specifications

  • WRSPM Model

  • Architecture

  • Design

  • Client-server Pattern

  • Master-Slave Pattern

  • Modularity

  • Coupling & Cohesion

  • Buy vs Build

  • Testing

  • Verification and Validation

  • Software Models

  • Agile

  • Scrum

  • Kanban

Along with this, there is an in-depth guide on the SCRUM Framework. This framework is one of the most popular frameworks in companies. It allows for quick organized develpment. On top of this, it's a framework which allows for products to quickly pivot to new challenges and directions. This course offers an in-depth 1 hour+ overview on this great framework! 

My Guarantee

I am so confident you will enjoy this course, I offer a 100% 30-day money-back guarantee through Udemy. If you are not happy with your purchase, I have no problem with giving your money back! 

Are You Ready to Get Started? 

I will be waiting for you inside the course! 

Remember, this is an online course, so you can take it at your own pace. Are you busy right now? That's okay. Enroll today, and take the course at your own pace.

Thanks so much for your interest in this Software Engineering 101 Course! 

See you inside!

Kurt

VFX: Complete Houdini Bootcamp

Beginners guide to Houdini FX : The most powerful 3D FX application in the world. No prior knowledge required.

Created by Raffi Bedross - FX TD Artist

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Students: 13836, Price: $139.99

Students: 13836, Price:  Paid

This is the best selling Visual Effects Course.

  • You will not find like this course anywhere.

  • No presentations,No time wasting,It's all about doing and creating.

  • This Course is Projects based Course,so you will learn Houdini by creating effects!.

  • This course is continually updated.

Why you want to learn Houdini FX?

Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don't have. You will be surprised about that.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand....

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios. In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i,e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won't disappointed!

Q&A

  1. Is Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.

  2. Is there any limitation in Houdini apprentice? No,you Have all the tools that the paid version has,and you can render your shots too,but you will get a very small watermark at the right bottom of the image.

  3. I am game developer,do I need to learn Houdini? Yes, you must at least know a the basics of Houdini.

  4. How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on.... Imagine how much time you saved! instead of creating 1000 buildings,you created just 1 building in Houdini, Not just buildings,this works for(sieges,tables,chairs,streets......)

Game Asset Creation With Houdini

Season 2.5

Created by Richard Banks - Lecturer in Games Technical Art

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Students: 8782, Price: Free

Students: 8782, Price:  Free

Learn to create a series of procedural game ready assets in Houdini. This quirky selection of assets is supplementary to Game Asset Creation Season 02 available here on Udemy to create a library of procedural game assets to make varied level / world generation quick and fun. Think of this collection as the 'deleted scenes' of Season 02!

This course assumes a basic understanding of the core Houdini workflow (ideally you would have completed Game Asset Creation with Houdini Season 02 - although not essential). Assets provided include completed Digital Assets and texture maps, and every step is covered in detail.

In combination with my other courses you will have a procedural library of game ready environment assets ready to deploy in Unity with parametric control creating a near infinite variety using Houdini and Houdini Engine.

Think Procedural!

Character Animations – Auto Rig Pose to Pose Animations

Learn the core fundamentals Houdini Auto Rig and animations in Houdini . This course will quickly get you started.

Created by Edward Boateng - Digital Art & Design

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Students: 5764, Price: $89.99

Students: 5764, Price:  Paid

This video based Character Animations  course teaches you the basic tools you will need to Auto rig character and get animatons.

my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.

Am going to to use my experience to show you how to actually use Houdini Auto Rig and create some cool animations.

You will start with Auto Rig using the auto rig panel to setup Auto Rig to generate our full function rig and controllers.

you will move on creating your own character picker , Pose library and Animation library which will lead us to creating

pose to pose animation. you will learn how to use houdini plugin inbetween , animation editor and more.

When you have completed this  course for Character Animation, you will understand the Auto Rig System and Houdini rig structure

allowing you to create all kinda of animations for your projects

Houdini Tech Art – Vertex Density Heatmap

Start learning Houdini and make useful tool right away

Created by Alexandre Stroukoff - Senior Technical environment Artist

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Students: 5674, Price: Free

Students: 5674, Price:  Free

This course is a Houdini Only course. In this course you will learn how to create a Vertex Density Heatmap, which is a simple tool to visualize the Vertex Count of a mesh, and can be used to help optimize a mesh, or for motion design purposes.

This course is a great way to get started with Houdini, and get started as a Technical Artist. Everything done here will achievable with Houdini Apprentice which is totally free.

We will cover a lot of aspect of Houdini, and I'll try my best to explain everything used to achieve the tool.

Covered topics : 

  • What's is a context ? ( SOP, VOP, Scene...)

  • What's an attribute ?

  • Basic VOP

  • Example of more advanced VEX

  • Attribute promotion

Thanks !

Procedural Race Tracks – Houdini 17.5/18 and Houdini Engine

Create a full Procedurally built Level with Houdini 17.5, Houdini Engine, Unity 3D & Unreal Engine 4

Created by Indie - Pixel - Technical Artist / Programmer / 3D Artist

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Students: 2340, Price: $94.99

Students: 2340, Price:  Paid

Have you ever wanted to speed up your level creation using Procedural Techniques?  Have you ever tried to use Houdini or the Houdini Engine but hit road blocks that prevented you from being productive with the two applications?  Then this course is for you!

Throughout this course we are going walk through every step of the way so it is not confusing at all.  You will gain the confidence to begin building your own procedural race track tools for use inside of Unity 3d and Unreal Engine 4.

The course starts out by giving individuals new to Houdini, a quick start guide to using Houdini by teaching the basics of navigation, UI, modeling and creating Houdini Digital Assets.  Once armed with that new knowledge we move onto the next level and start building out our Track tools.

With the Track tools we will learn how to effectively build a set of HDAs that will generate a Track complete with UV's, the Track bumpers, and the Track Guard Rails.  Through that section of the Course we will see how we can detect the direction of a turn in the Track so we can place either a Track Bumper or a Track Guard Rail.  This will begin to open up the power of using Proceduralism in your game productions.

With the Track in place we will walk through the process of creating Procedural Terrains with Houdini and the Houdini Engine.  We will learn how to hook up terrain layers so we can texture our terrains in Unity and in Unreal. 

Once our Terrains are ready to go we will walk through the process of efficiently creating and Scattering foliage using the Houdini Engine.  We look at how to utilize Unity's Detail object system with Houdini Engine and how to use Unreal's  grass system.

To conclude the course we build out a couple more procedural props and learn how to create textures with Houdini using its own Compositing Operators. 

This course gives you a complete look at how to build a procedural pipeline for your games productions using Houdini 17.5, the Houdini Engine 3.4 and the Game Engine of your choice!

If you are looking to learn Houdini and Houdini Engine for Games Development then this Course is for you!

Note:  Creating HDAs in the Apprentice version of Houdini will not work with Houdini Engine.  An Indie License or above is required.  But all the modeling and workflows still apply, will just have to export the Track pieces from Houdini Apprentice to OBJ.

Game Asset Creation with Houdini

Season 2 - Procedural Buildings

Created by Richard Banks - Lecturer in Games Technical Art

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Students: 1794, Price: $24.99

Students: 1794, Price:  Paid

Create a procedural building tool in Houdini. From start to finish we create a curve driven building creation tool in Houdini 16.5 and deploy the finished asset into Unity using the powerful Houdini Engine! The course covers a range of intermediate techniques including an in depth look at For-Each Loops and a beginners guide to using Houdini VEX to manipulate attributes.

User driven parameters ensure that no two buildings look alike, and procedurally generated UV coordinates ensure your materials always look perfect! Every step of the way is captured, nothing is skipped, so if you're looking to step into the awesome procedural modelling world - this is the course for you!

Master Houdini FX: Create Stunning Visual Effects rigs

Create VFX rigs in Houdini from the ground up, go from beginning to advanced, Anyone can learn Houdini with this course

Created by Eric Ebling - Freelance Visual Effects Artist

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Students: 1579, Price: $99.99

Students: 1579, Price:  Paid

  • There are over 50 Houdini hip files to download all in one zip file for convenience.

  • 1080p resolution available, set the video player to "Auto" and it will stream at 1080p if your hardware is capable.

  • Everything we learn will be hands on, creating setups in Houdini with down-loadable files for you to inspect.

  • We will start at the lowest level of a rig, learning the basic nodes and concepts that build more powerful rigs.

  • We will learn and utilize the power of VEX in Wrangle nodes to create many of our rigs.

  • We will see the differences between Vops and wrangles and learn when to use which.

  • We will extensively cover the major areas of Houdini Dynamics used most commonly in Professional Post Production Facilities.

  • We will create many Particle effects and fully understand how to manipulate particles and grains.

  • We will create a project that disintegrates an object using POPS’s while projecting a photographic plate to shade our geometry and create a final Composition.

  • I will show you how you can create full compositions out of your rendered elements right inside of Houdini.

  • We will learn how to use the Wire Solver for creating ropes and vines.

  • We will Learn a Lot about RBD systems, the packed primitive workflow , controlling RBD’s by color with wrangles inside DOPs, creating Glue constraints to influence our destruction behavior, and how powerful using a multisolver setup can be.

  • We will cover the differences of using a smoke solver, a pyro solver, when you need which, and many ways to create custom fields to modify your temperature and velocity grids within DOP’s to have ultimate control over your simulations.

  • We will explore the Vellum solver and how to create Squish-able, deform-able, and tear-able objects and how to art direct our tearing to our liking.

  • We will explore Flip Fluids and see how to use animated geometry to push our way through fluids, collide geometry with fluids, how to create spraying fluid sources like water from a hose and how viscosity works to create sticky fluids.

  • You will learn how many of the DOP networks are very similar and how to use multiple types of solvers in the same DOP network.

  • You will see the unlimited power Houdini software gives the user to create incredible FX rigs.

COURSE UPDATES:

  •     10/24/2020  - Bonus Lecture added  - "Exploring the Ripple Solver"

  •     11/09/2020  - Bonus Lectures added - "Custom Delete with wrangles" - "Copy random geometry to points"

  •     12/06/2020  - Bonus Lecture added - "Flipping Faces"

  •      01/23/2021 - Bonus Lecture added - "Electrical Arcs"

  •      02/26/2021 - Bonus Lecture added - "Exploring Natron: Soda Can Comp"

  •      03/29/2021 - Bonus Lecture added - "Redshift Basics"   

Why Houdini is the program of choice in leading visual effects studios?

  Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Unlike many of the other software packages out there, you will not see a bunch of plugins available for Houdini, you do not need any with Houdini.

  Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment. From its pre built shelf setups, you can get a long way to creating a great effect, but we are going to focus mainly on creating FX rigs from the ground up throughout this lecture, using the shelf setups sparingly.

  When you create your own rigs from scratch, you know everything that goes into it, you know what every node does, and you know you have added only what is needed to finish your work and you have a more efficient network.

  We will start with the very basics, and build upon what we have learned in every lecture to create more and more advanced rigs. We are going to use a lot of VEX within wrangle nodes, but I will show alternatives to a VEX workflow for artists that are not as comfortable writing code, you will learn to code as we go. VOP’s nodes are writing VEX code under the hood when you wire networks together inside them, so you are creating code and might not even know it!

  We will start exploring Houdini with examples showing how to use some of the most frequently used nodes and then go into creating a few rigs that look dynamic but aren’t actually simulating anything.

  From there, we will go into Particle setups to get comfortable within the DOP network. The next step is to check out the Wire Solver. We will then advance into RBD’s, some of my favorite FX to create. We will see how our knowledge form the particle lectures will give us a head start to creating advanced setups with the Bullet solver.

  After RBD’s, we move into Smoke and Pyro sims. I will show you how to create custom fields to manipulate and control your Pyro with volumes and show how you can import pure point data to create fields to control your Smoke and Pyro directly in the DOP network.

  We will then jump into Vellum, a relatively new addition to Houdini that adds incredible tools for simulating softbody style dynamics such as cloth, inflatable and deflating objects, squish-able objects and objects that can tear apart.

  Our final section will show some examples of using the Flip Solver to create detailed splashing water and liquids that can be aimed out of an emitter like water from a garden hose. We will see how once again, our particle knowledge comes in handy when working with Flip by utilizing pops nodes to help control our fluids.

  By the time you are finished with this course, you will have learned all the major areas of Houdini that are used the most frequently in major production studios in the entertainment industry and have a solid foundation to continue learning more advanced setups in Houdini.

  Anyone from a beginner to a working professional can benefit from this course. There is no one single way of creating anything in Houdini, and seeing how other artists work will always reveal a new trick or method you might not have been aware of before.

  If you are interested in seeing how to create real world visual FX rigs that are used in production everyday, then this is the course for you.

Modeling Cartonic House in Houdini 16.5 part 1

lrearn how u modeling cartonic house in houdini

Created by vFx Way - A 3D artisit interested in the world of animation and games

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Students: 1559, Price: Free

Students: 1559, Price:  Free

Welcome to this special collection In these exercises we will learn about modeling techniques in Houdini 16.5

in this course we learn how we can modeling cartonic house from scratch to render in houdini

to improve your skills and use new node in houdini

we will learn how to prepare the scene and prepare it correctly Then we begin modeling the structure of the house Then we build windows and doors Then we move on to modeling the base of the house and the stairs and its details Then we move to the material for our house Then we will learn how to output the video This is the contents of the part 1
Duration of course

1.5 hour

In the second part we will move to the world of influences and decorate our house, such as smoke from the chimney and water waterfall and some rocks and herbs Stay tuned for the second part soon 

I hope you spend a injoyable trip

Direct Modeling In Houdini – A Beginners Training Course

Learn the core fundamentals for creating models using Houdini 17 . This course will quickly get you started.

Created by Edward Boateng - Digital Art & Design

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Students: 1543, Price: $89.99

Students: 1543, Price:  Paid

This video based Houdini 17 direct modeling  course teaches you the basic tools you will need to create 3D models in this software.

my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.

Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.

You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the  basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling  and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.

When you have completed this  course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating,  3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.

Game Asset Creation With Houdini

3D Modelling in Houdini

Created by Richard Banks - Lecturer in Games Technical Art

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Students: 1489, Price: $24.99

Students: 1489, Price:  Paid

Create a game ready asset from start to finish in Houdini. Learn Houdini's powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini's powerful procedural tools.

Houdini FX step to step – Visual Effects made easy

Learn Houdini the easy way - a practical handbook to learn the basics of the software

Created by Stefano Cotardo - Graphic Designer

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Students: 1147, Price: $44.99

Students: 1147, Price:  Paid

This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!

Also take a look at my last course, "Houdini FX - How to add Visual Effects in Real Videos", it is specifically addressed to show how to create special effects to be composited with live footage.

Houdini is a very complex software and it takes months just to understand how it works.
So we decided to create simple lessons that will guide you in the basic concepts of Houdini.
In this course you'll get right to the point. For each lesson, only simple and essential explanations.

With this course, you'll learn the basic technics about Houdini's modelling and special effects.
You can use the lessons as a reference or a starting point to learn the basics of Houdini.

We will update the course regularly, in order to add new topics every week.

The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.

Even in the tutorials for beginners, there was always something unclear.
Sometimes there weren't all the steps explained, sometimes there were advanced concepts that a beginner can't know.
And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.

In short, an endless road.

But that's not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.
Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?
Continuous pauses, concepts repeated several times, continuous comments often of little use.

If you don't remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!

In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.

If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.

This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.
For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.
You will learn how to make simple animations, create materials and apply textures to an object.

We will also see the principles of the procedural system that is the basis and the strength of Houdini.

Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!

Houdini 16.5 – Procedural Prop Modeling – Ammo Crate

Learn to model procedurally using Houdini and Substance Painter!

Created by Indie - Pixel - Technical Artist / Programmer / 3D Artist

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Students: 795, Price: $29.99

Students: 795, Price:  Paid

In this first Installment of the Procedural Props series, we are
going to take a look at how to produce a fully procedural Ammo Crate. 
Everything from the geometry, uvs, and textures will be generated
procedurally. 

When you purchase this course you get over 3 hours
of video training, all the assets created in the course, as well as the
complete Unity setup.

Difficulty Level: Intermediate

Duration: 3 hours

File Size: 325 megs

Assets:

- Houdini Project Files

- Textures

- Painter Project File

- Unity Package

Rigging with Houdini 18.5 – KineFX

Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX

Created by Richard Banks - Lecturer in Games Technical Art

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Students: 773, Price: $24.99

Students: 773, Price:  Paid

Updated for Houdini 18.5 KineFX

**** Volume 02 ****

This update includes over 4 hours of new video introducing the new Houdini rigging workflow KineFX.

We will create 2 complete game ready rigs using the new KineFX tools, a tentacle and a zombie; introducing the new workflows along the way.

Not a single step is skipped, we go from zero to fully rigged, skinned and animated assets, with versatile, animator friendly user interfaces.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

**** Volume 01 ****

Learn to create an animation ready zombie character rig with Houdini.

In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

After completion you will have an animation ready zombie asset - and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.

Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.

This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.

Houdini Game Art – Create foliage for Games with Houdini

Learn how to increase your work speed with a procedural workflow

Created by Alexandre Stroukoff - Senior Technical environment Artist

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Students: 689, Price: $19.99

Students: 689, Price:  Paid

This course will take you through the step necessary to create realtime foliage using Houdini.

Starting from reference pictures, we will use Houdini to create a useful Ivy Tool that could be expanded into a more Generic Vegetation Tool.

The main focus of this course will be HOUDINI. You don't need an advanced knowledge, this course is great for Houdini beginners who want practice procedural modeling in a real production way instead of doing more abstract tutorials. You can use this course as an excuse to finish your first Houdini project, that will take you from beginner to a more intermediate skill level with Houdini.

I will show a typical production workflow from the "real world" that you can use directly in a video game production. We will take shortcuts, and do thing as fast as possible, the goal being the end result.

By the end you should have a idea of how you can integrate Houdini in your video game art pipeline, and have some cool assets you can show off in Unreal or Unity or any engine, and maybe, this will be your first game art assets made with the help of Houdini !

You wil be provided with the final Houdini file used in this tutorial.

NOTE : Even though I use Substance Designer and 3ds Max in this tutorial, their are not mandatory, and can be easily replaced other similar software.

Explosion, using particles in Houdini

Particle explosion, Pyro simulation

Created by Andrii Zamorskyi - FX artist, Compositor

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Students: 431, Price: $74.99

Students: 431, Price:  Paid

An example, how we can create an explosion with particles system in Houdini 17. Also, will simulate a dust wave. As an option, create a multiple explosions using wedge. And at the end, besides the mantra render, I`ll show you how to export information for visualization into another render engine (Arnold in this case) or 3D software (3Ds max was used for final render in video).

Dust storm in Houdini

dust simulation, houdini

Created by Andrii Zamorskyi - FX artist, Compositor

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Students: 431, Price: $74.99

Students: 431, Price:  Paid

Creation of a dust storm in Houdini. The whole process is going from scratch. We will create several simulations for different types of dust and learn how to create multiple simulations fro a huge volumes. As an additional elements: ground and procedurally created stones. Using Houdini 17 for FX and Nuke 10 for compositing a final render.

Houdini FX – How to add Visual Effects in Real Videos

Learn how to add and compositing special effects and simulations with live footage

Created by Stefano Cotardo - Graphic Designer

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Students: 297, Price: $39.99

Students: 297, Price:  Paid

The goal of this course is to teach how to create simulations in Houdini for the compositing with real footage.

The workflow involves recording the video, then the match moving process in order to extract the virtual camera movement, the creation of the simulation in Houdini and the final compositing.

This is an important technique behind video production with visual effects or virtual backgrounds.
In this way you'll learn how to create simulations specifically designed to be inserted in a real video.

This is a course for beginners that only requires some basic knowledge of Houdini, such as interface navigation and basic nodes manipulation.
If you are an absolute beginner, I suggest to first take a look at my previous course, "Houdini FX step to step - Visual Effects made easy", that explains the basics of the software.
However, each step is exposed in great details so that you can follow every exercise in an easy way from start to end.

For each lesson, you also have access to the related resources that include the final project and also a starting project, with the basic setup of camera tracking and background, so that you can focus on building the simulations.

Become An FX Artist Using Houdini

Learn How To Create High-End Visual Effects Using Houdini

Created by Shahzad Ahmad - Houdini FX Artist

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Students: 288, Price: $89.99

Students: 288, Price:  Paid

Houdini is the most powerful single piece of software available for creating blockbuster level visual effects in the entertainment industry. Houdini offers all the tools an artist needs to create practically any kind of effect you can think of, all within the base Houdini environment.

This is a comprehensive Course teaching you how to create stunning VFX Shots using Houdini

Here some of the techniques you will Learn:

  • Introduction to Houdini 18.5

  • Workflow And Tools.

  • Powerful techniques for grouping geometry

  • Implementation of Circumference for accurate wheel rotation

  • The new Chain SOP in Houdini 18.5

  • Procedurally Generating Tank Treads

  • The New Scatter and Align SOP in Houdini 18.5

  • Creating Smoke Simulation Network

  • Using Microsolvers

  • The New Pyro Burst Source SOP in Houdini 18.5

  • The New Pyropyro bake volume SOP in Houdini 18.5

  • The New Pyro Sop Solver in Houdini 18.5

  • Setting up ACES in Houdini

  • Using Smoke Simulation to Advect Particles

  • Rendering Millions of Particles

  • Particles Disintegration Simulation

  • Use Pop Grains for Sand and Snow Simulations

  • Setting up Attractionweight Attribute to creat Wet Sand

  • We'll cover voronoi and boolean fracturing,RBD Material Fracture

  • Working with Packed Primitives

  • Setting up Constraints

  • Understanding Soft Constraints

  • Setting up Vellum Solver From Scracth

  • Tearing Cloth

  • Using curves to define Tearing

  • Vellum Soft Body

  • Using Tetrahedron to create Soft Body Simulation

  • Using Vellum to create Chains and Rop Simulation

  • Working With Flip Solver

  • Understanding Viscosity and Creative ways of using Viscosity

  • Using Flip Simulation to melt objects

  • Efficient ways of Writing Flip Caches to disk

  • Generating Mesh From Flip Simulation Particles

  • Setting up Materials, Lighting, and Rendering Flip Simulation

Dynamic Realistic Environment in Houdini and Redshift

Create a complex river simulation.

Created by Diogo Guerreiro - Diretor de Filmes

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Students: 230, Price: $54.99

Students: 230, Price:  Paid

This is the ultimate course to learn how to create a realistic dynamic fluid simulation in Houdini and render it in Redshift. You will learn height field, fluid sim, whitewater sim, wetmaps generation, scattering and render in Redshift. These are some of the most amazing tools used by professionals in the industry. After this course you will be comfortable to develop and create your own simulations and creativity will be your only limit!

Procedural House in Houdini

Learn to model procedural house in Houdini

Created by Aleksandr Shtyvoloka - 3D Artist

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Students: 207, Price: $29.99

Students: 207, Price:  Paid

It seems that most people want to do as little work as possible. If you are one of them, I advise you to explore Houdini. This program will help you speed up the modeling process especially if you need to create many variations of one model. Of course, you can model everything on your own, but why don’t let a computer do it for you?

In this course, I'll show you how to do it in real practice. Using a stylized house as an example, you will learn procedural modeling. We will develop a system that will allow you to create an almost infinite number of model variations. For this, we will use point clouds, learn how to work with attributes and a little bit of VEX coding. For rendering we will use Redshift, but you can use any other render engine of your choice.

Of course, I will not teach you only how to model this house but give you knowledge that will help you create your own models. Also, after completing this course, you will get another project into your portfolio.

I really like Houdini and hope you will enjoy it too!

Intro to Procedural Modeling with Houdini

Procedural Generate Geometry with Houdini!

Created by Gametutor :-) - Teaching Game Development and Technical Art since 2013!

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Students: 162, Price: $19.99

Students: 162, Price:  Paid

Houdini is a very powerful 3D software application that has the ability to create procedural assets for Movies and games. It is more widely known in the movie industry but it is becoming more and more integrated into the game development pipeline. Throughout this course we will cover the crucial information to make anyone successful in their procedural modeling adventures, using Houdini.

With each lesson we will take you from beginner to a Houdini modeling expert by covering some of the basic nodes that every procedural modeling graph begins with. The course will begin by walking through each of the basic primitives available so that you have a good understanding of the types of geometry you can start with. As we move towards the middle of the course, we will take a look and learn how to set up common procedural algorithms, that produce the procedural models you see in games and movies today!

Finally we will close out this course by performing a small procedural modeling project. We will create a procedural staircase, that allows you to change the number of stairs, the height, width, and depth of the stairs, as well as the colors of the stairs. By creating this proceudural project, you will get practical training in a procedural modeling pipeline.

Houdini for beginners

Houdini doesn't have to be hard to learn. Take your first steps and create a product shot.

Created by Yonni de Haar - Freelance 3D Artist

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Students: 146, Price: $59.99

Students: 146, Price:  Paid

Want to start learning Houdini, but scared of the steep learning curve? Looking to quickly replace your workflow in other 3D applications with Houdini?

In this course I've made it easy to learn Houdini. The course is designed to instantly get you up and running in the software, by creating a product-shot. Therefore you can easily replace your current 3D application with Houdini and start diving intro more complex topic from there.

Like many others I've started learning Houdini by instantly diving into particle networks and fluid simulations. But it actually took me a while before I really started to understand some basic principles, like using normals and UV's in Houdini. Resulting in jumping back and forth between 3D application. Therefore I've created this course to give you a solid foundation in Houdini.

You'll learn how to download and install Houdini, how the UI works and how to work with nodes in general. From there we'll dive into topics like working with primitives, creating cameras, working with point colour, bending deformers, groups, copy objects, splines and sweeps, lathes (revolve), booleans, copy to points, extrude objects, normals and UV's.

Lastly we'll look into rendering in Redshift, using attributes, textures, Maxon noise, HDR lighting, dappled light, sunlight, different types of materials, and Postfx.

So if you're ready to start your journey in Houdini then sign up today and get started!

Houdini 18 – Procedural Prop Modeling – Chinese Knife

Create Procedural Models with Houdini 18 & Substance Painter!

Created by Indie - Pixel - Technical Artist / Programmer / 3D Artist

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Students: 122, Price: $19.99

Students: 122, Price:  Paid

In this next Indie-Pixel Mini-Course we will walk through the entire process of creating a Chinese Knife prop for your game development projects. You will be taken through each step of the process from procedural modeling in Houdini, to texturing in Substance Painter, then finally setting up the the prop in a Unity scene.

You also get a complete guide to the Basics of Houdini's User Interface, as a bonus, so if you are completely new to Houdini, you can get up to speed quickly and learn how to navigate the Houdini 3D application.

What you Get:

  • Complete Houdini Project

  • Over 4 Hours of Video Training in 1080P

If you are new to Procedural Modeling or Procedural content creation for games, and want to jump start your learning in Houdini, then this course is perfect for you!

Math in Houdini FX VOL 1

Don't Worry, You will Love Math After Watching this course

Created by HossamFX - Houdini FX Instructor & Generalist at HossamFX.org

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Students: 117, Price: $89.99

Students: 117, Price:  Paid

Hello Everyone,

Description: This training demonstrates the big role of Math in creating visual effects and controlling the simulation behavior in Houdini FX animation software. I will cover many of the most popular math topics in computer graphics and I will show you how to apply these concepts inside Houdini with some cool projects. I will focus on what we need to know from math for using in VFX without diving into complex mathematical details as this training is not about pure math. I will show you how the Dot product can be used with the Flip Fluid, and how to create windy curves using the Cross product, and how the Matrices can determine the velocity and store the rotation data.....and many other features of using Math in Houdini.

Lesson plan :

1. Introduction to vectors – What is the vectors and, why we need it in math and physic and CG ?.

2. Dot product definition – Introduction to Dot product equation in math: input, return, formula, spatial situation, deficiency of Dot product .

3. Dot product and angle calculate – Simple example in Houdini for using Dot product to calculate angle between two geometry.

4. Dot product inside flip fluid 01 – Create custom force attribute for controlling fluid behavior.

5. Dot product inside flip fluid 02 – Solving deficiency in Dot product and final behavior test.

6. Cross Product definition – Introduction to Cross product equation: what we need to know about Cross Product for using in CG, and

                                                  what we don't need ?.

7. Cross Product and particles 01 – Aiming dynamic force in particles by Cross product for creating windy curves (like frozen animation film).

8. Cross Product and particles 02 – Adding randomizing vector to Cross product and update vector every 10 frames.

9. Cross Product and particles 03 – Add amplitude to Cross Product direction vector and final simulation.

10. Cross Product and particles 04 – Reorient all curves by one direction using For each SOP.

11. Cross Product and particles 05 – Emitting particles from curves and creating advanced time manipulating expressions with time shift node .

12. Matrix 01 – Rotate the attributes by Matrix to save the orientation after rotation.

13. Matrix 02 – Generate Matrix using Align Vex Node and create attributes to store reorientation Matrix in, Create advanced reorient system using Matrices and For Each.

14. Matrix 03 – Without Matrix it will need a code of 20 lines to do this effect, Modify particles velocity vector by rotation matrix.

15. Sine Function 01 – What is the sine function parts in math.

16. Sine Function 02 – Adding two sine wave to simple grid.

17. Decay Solver 01 – What is the decay and what are the types of decay in life.

18. Decay Solver 02 – Creating decay solver simulation in Houdini to decay physical attributes like fluid's temperature, viscosity and cloth's wetness….etc.

19. Manipulate Rang[0-1] – Creating 10 different complex shapes from simple point number expression.

Humanoid Rigging For Games Using Houdini And KineFX

Building a humanoig game rig with kineFX.

Created by Simon Hayes - Animator Rigger and Indie Game Developer

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Students: 94, Price: $44.99

Students: 94, Price:  Paid

In this course we will build a basic humanoid rig. This rig is designed to be compatible with game engines like Unity and should work with a lot of common motion capture libraries.

We will start be creating a reconfigurable skeleton that can be posed for multiple characters. This skeleton will also have three different spines this will allow us to examine. These will include two curved skeletons, one with four bones to be compatible with the Unity humanoid rig.  The others skeletons are have more bones and will allow us to compare to pitfalls of using curved or straight spines.

We will create a custom reorient joints node that will allow us to have consistent orientations for all the joints.

For the rig we will be looking to implement IK and FK Controls. For the IK controls we will have both global and local controls. And we will be implementing number of methods to blend between global and local controls.

We will be creating a custom for the  spine rotations with options for both linear and quaternion interpolation.

For the arms we will be creating a dynamic skeleton that moves based of the position of the arm. The Hand will have preset poses that we can blend between.

We will be building an export pipeline with options for 'level of detail' and exporting characters and animation.

Houdini FX For Beginners

Production Masterclass, Houdini FLIP, Pyro, Destruction, Dynamics, Rendering and Compositing

Created by Joel Berg - FX TD

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Students: 80, Price: $49.99

Students: 80, Price:  Paid

Houdini FX For Beginners is a Production Masterclass, Houdini FLIP, Pyro, Destruction, Dynamics, Rendering and Compositing

These are REAL film examples of FX I still do all the time in production. Not only are these techniques important to learn, but also the mindset of problem solving, research, and the initiative required to learn by yourself and further yourself as an artist.

Learn Pyro FX, destruction, FLIP simulations, rendering and compositing. Most importantly learn how all these FX interact with each other and the problems that will happen in production.

Online training usually doesn't address the problems you will face in production, often artists can follow along with a tutorial but then will get stuck very quickly with a real scene, and so this training is a production style course that is very similar to the work you will do in the real world. You will take it from start to finish, and we will go over a lot of the bugs and simple things that will stop you from completing the training.

By keeping things simple you will learn how to get fast and efficient results. Become faster and better by using these techniques over and over again. All these techniques can be applied to different versions of Houdini.

Basic Auto-Rigging for Games in Houdini

Building an automatic humanoid rigging system for Game Engines in Houdini

Created by Simon Hayes - Animator Rigger and Indie Game Developer

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Students: 73, Price: $44.99

Students: 73, Price:  Paid

In this course I go over my personal auto-rigging system. The system is designed to be compatible with Unity but I have also configured it to work with Unreal. The system is designed to be scalable with a team producing rigs for different parts of the pipeline.

The Guide has the following features:

  • A Symmetry system

  • It builds 3 rigs

  • A preset system

The main rig has the following features:

  • IK/FK Arms.

  • Most of the major joints can blend between their own orientation and their parents

  • A reverse foot setup

  • Curve based IK for the spine with IK/FK Blending

  • Blending between direct and look-at controls for the head

  • Blending between direct and look-at controls for the eyes

  • Selection groups

*Note: This system is functional but the rig is still very basic and there are still a lot of bugs.