Best Character Modeling Courses

Find the best online Character Modeling Courses for you. The courses are sorted based on popularity and user ratings. We do not allow paid placements in any of our rankings. We also have a separate page listing only the Free Character Modeling Courses.

Learn 3D Modeling: Blender Basics in Under 2 Hours

Learn the Basics of Blender in Under 2 Hours

Created by Josh Gambrell - Sharing my knowledge and constantly expanding it.


Students: 75220, Price: Free

Students: 75220, Price:  Free

Learn the basic tools, shortcuts, and important aspects of the popular 3D modeling software, Blender, without any prior knowledge!

Take your first steps in the Blender software!

  • Learn the basic interface of Blender.
  • Learn how to select, grab, scale, rotate, and add objects.
  • Learn the difference between Object and Edit mode.
  • Learn how to render, add materials, and export your models into the Unity software.
  • Create a few basic models with your knowledge.

A great way to alleviate the burden of learning a brand new piece of software.

From the perspective of a complete beginner in the Blender software, this course wil cover the basics and alleviate the burden of learning a new piece of software. Blender is actually a very intuitive piece of software once you get the basics down, and is easy to pick up on the more complicated aspects after learning the basics. Blender is a great piece of software for new 3D modelers and those wishing to be able to create assets for video games. This course will make you feel confident in using Blender as a complete beginner.

Course Overview

This course will cover the very basics for those that have never used the Blender software before. Students who have never used the Blender software before will feel a lot more comfortable with it by taking this course. After learning some new concepts, you will test your knowledge by creating some basic models.

At the end of this course, you should have the confidence to go and further your knowledge in the Blender software. This course was designed with complete beginners in mind, so you should be able to create very basic 3D models and feel more comfortable with modeling in the Blender software.

Create Your Own Character in Blender

Learn the Great skill of character creation with Blender 3D

Created by Thomas McDonald - 3D Artist, Designer & Animator


Students: 41500, Price: Free

Students: 41500, Price:  Free

In this course we create a simple character in 3D. We quickly and easily apply a rig for easy animation.

We begin by setting up some background images to use as a reference.

This course involves modelling the character from a simple plane so we use the mirror modifier to speed the process up.

We quickly get the form of the character and add his hands, form his ears, model some teeth and even model him a pair of simple shoes. We continue by creating some hair and forming eye brows.

When we are happy with how our character looks we move on and add an armature using an add-on within blender. We position the rig and generate control bones for use in animating our character. We briefly look at weight painting and how much influence some bones have over certain parts of the character.

Create 3D Game Characters: No modeling or rigging required

Create and animate professional-level, 3D game characters without any experience in modeling, sculpting or rigging.

Created by Reallusion Inc - Software Developers & Trainers


Students: 41207, Price: Free

Students: 41207, Price:  Free

•This course is designed to teach anyone how to create professional 3D game characters and animations without having to spend months, or years, learning the ins-and-outs of other complicated 3D software. In just weeks, you will be able to get ahead by learning to exploit the power of a real-time 3D engine, in order to maximize your time and project completion. 100% GUARANTEE!

•Different from other 3D tools, the Character Creator tool and iClone are designed for instant creation and visualization feedback. Their unique real-time animation engine give you 10 x faster production speed. Create and morph game characters in minutes with the Character Creator tool, then send them to iClone for fast and easy full-body animation prior to exporting them via the 3DXchange converter to Unity, Unreal or any other video game engine or 3D applications.

•There are free trial versions for iClone 6 PRO, and 3DXchange Pipeline, so users are welcome to download them all in order to go through the entire course. The Character Creator tools is 100% FREE.

•Besides the free tools, students can also download free sample characters and projects to test out the pipeline process themselves. Just visit the iClone Game Character Design Platform page.

Learn Maya – Character Head Modeling for Beginners

This course will open your path towards character modeling.

Created by Nalini Kanta Jena - 3D Character Instructor


Students: 31736, Price: Free

Students: 31736, Price:  Free

Explore the wonderful world of Autodesk Maya with
this comprehensive introductory course. Maya is an industry standard 3d
application used to create movies, games and graphics. In this
course you will learn to create a character head.

Learn the fundamentals of character modeling

  • Basic blocking
  • Topology for animation
  • Refining face features
  • Modeling tools
  • Maya hair

Benefits of Learning Maya for Beginners

Maya is an industry standard application that is used by many
high-end productions. By learning it you make yourself more
employable. It has a flexible and wide toolset that can help you
create high quality work quicker. This course is specifically designed
to ease you into Maya, showing you the most common and powerful tools.
It is a project based course that will teach you practical skills that
you can use in your own work. This course comes with all the project
files you need and work in progress files incase you get stuck.

Structure of this course

This course has three sections:


In this section you will learn the course overview.

Blocking the head

In this section you will learn How to create the eyeball, nose, mouth, cheek, forehead and skull blocking.

Creating the topology for animation.

Refining the head

In this section you will learn How to refine lip


eye lashes

Refining nose

How to model realistic ear

How to use maya Hair

Blender Character Creator v2.0 for Video Games Design

Model Video Game Characters. Use The Sculpt Tool To Shape, Add Texture, Rig & Animate Video Game Characters

Created by Team - Learn to Make and Sell Games


Students: 30290, Price: $109.99

Students: 30290, Price:  Paid

Take your first steps to becoming a 3D character artist - learn everything from modelling to painting to animating the character. The course is the sequel to the highly popular Blender Character Creator course, enjoyed by 10s of thousands of students.

This course has been created using Blender 2.83 and is compatible with newer versions of Blender.

Whether you're a beginner or more advanced, the experienced instructors will take you through every step of the process, ensuring that you aren't just "copy and pasting" what you see, but learning the tools and developing your own creative process as you go.

For each concept taught this course includes a relevant challenge for you to implement yourself. You can follow along with the Ogre model used in the course, or create your own character using reference material or your own sketches.

The course will show you how to create a highly detailed, great looking character for your portfolio as well as turning that same character into an asset ready to be implemented into a video game engine.

The entire course is project-based, so you will apply your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

For each model you build, you will follow this process...

  • Be challenged to build the entire model yourself.

  • Be shown step-by-step how to build it.

  • Apply your knowledge regularly.

  • Encouraged and supported throughout your journey

You will get full lifetime access for a single one-off fee. If you're a complete beginner, we'll teach you all the modelling fundamentals you'll need. If you're an artist, we'll teach you to truly bring your assets to life. If you're a coder, we'll teach you modelling and design principles.

All students have access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with thousands of other students.

Dive in now, you won't be disappointed!

Cartoon Character Modeling In Blender

Create a simple 3D cartoony character in Blender

Created by Danan Thilakanathan - Self-taught Filmmaker, 3D Animator and Educator


Students: 26323, Price: Free

Students: 26323, Price:  Free

Do you want to create awesome looking 3D characters like the ones you see in movies?

Then you've come to the right place, as you'll learn all the secrets of creating filmic style characters at the comfort of your own home.

What's in this course?

You will use the free open-source 3D software Blender to create a simple cartoony-style character.

Starting from a single vertex, you will create a base mesh, sculpt the details, retopologize, rig, texture, cloth, and add hair. You don't even need to know what these terms mean. You will discover all of this in a learn-by-doing approach.

The course also comes bundled with a FREE 3D character model for you to study and play around with, or even use in your own projects.

Who is this course for?

This course is perfect for anyone interested in creating 3D characters.

The course also assumes you have a basic knowledge of Blender and its modeling tools.

What is the expected outcome after this course?

By the end of this course, you will have created a fully textured, rigged, clothed and ready-to-animate character in a short amount of time.

There is so much to learn, so enrol now to start your 3D Character Modeling career!

Character Modeling: Master the Anatomy of 3D Characters

Step by Step Guide to Create 3D Characters in Blender

Created by Abdelilah Hamdani - 3D Photorealistic Designer


Students: 17625, Price: Free

Students: 17625, Price:  Free

Character Anatomy: A Great Start to Create Realistic 3D Characters the Right Way

This Course is for anyone who's struggling with character anatomy

If you end up with some weird shapes when creating characters, this course will be very useful for you

You will learn the right way to Create all face parts: Mouth - Chin - Eyes - Nose

Once you succeed at creating this you will be able to create any character that you want

Character Modeling in Blender. Create your 3D character

Modeling in Blender: Learn the tools and skills necessary to create your 3D characters. Blender Character Modeling

Created by Riddick D. Character Blender Modeling - Blender 3D Modeling


Students: 17575, Price: $19.99

Students: 17575, Price:  Paid

This course will give you the necessary skills and knowledge to create own 3D characters with Blender 2.7. You don't need to have any previous experience in 3D modeling, but if you do, then this course is a great way get you started with Blender.

Through this course, we will create a wonderful project using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D character and then you will discover more advanced tools.

The tools and techniques are introduced in a practical way, so you can apply them in your own projects later.

By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.

  • Learn 3D modeling using Blender 2.7

  • Learn Blender’s user interface, navigation, and selection technique

  • Model complex details with Blender

  • Work with modifiers in Blender

Character Modeling & Rigging in Blender- Character Design

Blender character modeling: 3D Character modeling with blender: Tools to character design. Character animation - Blender

Created by Riddick D. Character Blender Modeling - Blender 3D Modeling


Students: 15509, Price: $19.99

Students: 15509, Price:  Paid

Beginning with the fundamentals of modeling as well as a thorough introduction to the user interface, this comprehensive course is packed with useful techniques that ease you into the workflow of the program, while at the same time providing tips and tricks that will allow you to achieve certain tasks much more quickly.

After progressing through the tutorials, you will be shown how to use the tools, materials and the interface so that you can utilize these to their full advantage.

You will get full lifetime access for a single one-off fee.

By the end of the course, you'll be able to model an amazing character, pose and rig the character that can work in game engines as well as in Blender.

A Practical Introduction – Modeling & Animation in Blender

Take your first steps in 3D Modeling & Animation with Blender - B3D

Created by Thomas McDonald - 3D Artist, Designer & Animator


Students: 15257, Price: Free

Students: 15257, Price:  Free

to navigate and use some modeling tools that will help you gain a
strong foundation in this very popular 3D design software Blender.

a strong understanding of the process of modeling in the 3D world.

  • Camera

  • shortcut

  • Adding

  • adding
    key frames

your creative side

the basics of Blender will open you to a world of creativity. Blender
is free, has industry standard tools and has a strong online
community for help and support.

and more industries are starting to use Blender with more and more
small production houses are releasing work created using Blender. This
will increase greatly over the coming years given the huge
improvements to Blender with recent releases.

and Overview

course is designed for complete beginners to 3D software. The course
was created to introduce students to the different modelling
tools available. If you are a complete beginner to Blender this
course can help you get started. This course is designed for
practical learning so students can follow along at their own pace.

by enabling Blender’s add-ons. We take a look at using the very
important camera in the scene. We start with the default cube and
manipulate it into shape. All these actions leads us to the course
goal of creating our own animation in Blender and rendering out an
MP4 video file. This whole production is possible in Blender and all
the more reason to start your journey today!

Modeling and Rendering Cute Characters in Maya 2020

Learn how to create 3D models, how to texture models, and how to master lighting and rendering techniques in Maya

Created by Digital Saucer Studios - Become a Great Digital Artist


Students: 9243, Price: $24.99

Students: 9243, Price:  Paid

Modeling and Rendering Cute Characters in Maya 2020

In this tutorial, I will show you how to create TWO FUN, CUTE, CARTOON CHARACTERS in Maya 2020.

But first I begin by showing you some of the basic tools in Maya, like how to navigate the camera, how to set up your viewport in preparation to do some modeling, and how to use some of Maya's most common modelling tools, like the:





Then we move on to do some modeling.

Firstly, we block out the character shapes, then complete the process by adding details and learning how to use correct geometry so your models look clean and professional.

The next step is to use the UV Editor to create nice, clean UV maps for the characters. Having great UVs are important for when it comes to texturing.

I will show you how to texture in Maya using a variety of ways, mainly using various nodes inside the HYPERSHADE, and using the 3D Paint Tool.

Finally, I will show you how to set up the lighting, and how to create nice, clean, gorgeous renders of your models.

You will find this tutorial very informative, and packed with professional tips and tricks that will allow you to create your own characters in Maya.

Blender 3D: Create , Animate and Sell Game objects

Creating 3D Models , Animate and Extract 3d Models

Created by Maria israel sathyan - Technical Engineer


Students: 8179, Price: Free

Students: 8179, Price:  Free

In this course the process to create a 3d model which can be used for various games and animations them will be know at the end of this course the student will be able to create his own 3d model and sell , students will also learn how to extract this 3d models to make more out of it

Blender Character Modeling For Beginners HD

Learn to Model a 3D Character In Blender

Created by Riven Phoenix - Artist


Students: 7397, Price: $19.99

Students: 7397, Price:  Paid

Blender Character Modeling For Beginners HD is a series by Riven Phoenix that takes the art student through a step-by-step process in creating a high quality 3D human character design from scratch using a formula based system that uses no reference. The art student will start by building a realistic human figure model using a simple cube, then using special formulas created by Riven Phoenix be able to model the complete human figure down to the last detail. The power of the formula based system is that any person can follow along to get the same exact results. Students will also become very intimate with the design of the human figure using this formula based system as they build out the surface anatomy. This course is designed to teach art students how to use blender and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.

Realistic Character Modeling For Game In Maya and Zbrush

An In depth Course on Modeling and Sculpting Realistic Human Character for Beginners to Intermediate Level.

Created by Nalini Kanta Jena - 3D Character Instructor


Students: 6689, Price: $99.99

Students: 6689, Price:  Paid

Reviews by Course Students : 

  • Edgar Y  :  Nalini is a great instructor. He is experienced and has a deep understanding of the subject he teaches. He covered a lot of things here that filled in gaps in my knowledge. As an experienced character artist myself, I can say this is one of the best courses out there on this subject. Although I may agree with some of the students regarding his accent & pronunciation of some words, to me personally, it really doesn't bother me as I can understand his English overall. With that said, I highly recommend this course to anyone who wants to improve their character modeling skills in an impactful way. 

  • Miguel Thevirum : Congratulations, this is the best course I have studied!!!!! Please don`t stop

  • Kyle Ogbourne : Really clear and up to date. Glad i purchased this course. Very impressed! 

  • Glhrmarques  : Really, this guy is teaching me loads of useful things that I thing I would've never found on the youtube. THX

  • Win Maw  : The best part of tutorial is about folds about clothes. Pipe folds, drop folds, tension folds, invert folds. I never thought about it before.   


Hi, Welcome to Realistic Character Modelling for Game in Maya & Zbrush course. This 21+ hour’s of video content will teach you how to model and sculpt realistic human characters from scratch step by step.


Do you have any of these Problems?

  • Do you lack Confidence when it comes to Realistic character modelling?

  • Is your character model looking like a cartoon or alien even if you don't want that?

  • Are you fine with props or non organic modeling but find character modeling is difficult?

  • Do you want to become a character modelling artist but find it difficult to model realistic characters?

  • Do you wonder How professional people model such realistic characters?

  • Do you want to switch to character modelling from props or Environment?

If any of these problems that sounds like you are having then this is the perfect course for you.

About the instructor:

My name is Nalin, I am a 3d Modelling and Texturing Artist com Educator.


I began my career as a traditional clay Sculptor. My professional qualification is BFA. I have passed out from B.K College of Art & Crafts, Bhubaneswar.


I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive. 

Why Should you take this Course?

Learning realistic character modelling is a necessary step towards becoming a character modelling artist for Game and Films. Character modeling artist position is a highly rewarded and demanding position in the Film and Game industry. 

By the end of this course you will be able to model realistic human characters for your portfolio so that you can apply for your dream job.

If you are a freelancer then you can learn this and add a new earning method to your bag.

You are going to be a better artist after completing this course.

If you are a student then this is the best course because it shows you how to model a professional quality character model with a step by step approach so that you can follow along. 

List of Major Components

Let’s see how the course is designed and what’s there for you. There are 15 modules.

1. Introduction

Introduce you with the concept art and course project.


2. Maya Basics For Beginners

Maya Basics and this is for absolute Maya beginners.


3. Character Body Modeling in Maya

Learn Maya modeling tools to model character body

4. Jacket, Pant and Hat Modeling

Learn Maya modeling tools to model Jacket and Hat

5. Gloves and Accessories Modeling

Learn Maya modeling tools to model Gloves base mesh

6. Gun Modeling in Maya

you will learn hard surface modelling in Maya by doing a realistic Gun for the character.


7. Zbrush Basics For Beginners

Zbrush Basics and again this is for absolute Zbrush beginners.


 8. Character Body Sculpting

Head and Hand anatomy. How to sculpt realistic Lips, Nose, Eyes and Ears.


9. Skin Detailing

I am going to reveal how to sculpt photo realistic skin detailing such as pores, fine wrinkles, skin bumps and most importantly how the skin is different in different areas of the face and hand.


10. Sculpting Hair with Fiber mesh

using Fiber mesh to create Hair, Beard, Mustache Eye Brows, Eye Lashes and Body Fur.


11. Detailing the Jacket

I am going to work on the Jacket detailing. In this module you are going to learn how to model torn shirts, Adding wear and tear, Creating your costume alpha and many more things.


12. Pant Sculpting

you will learn different types of folds and how to sculpt those folds on the pant, You will also learn Unwrapping UVs in Zbrush , adding Surface textures, stitching details and memory folds.


13. Shoes Sculpting with Zmodeler in Zbrush

Shoe sculpting with Zmodeler in Zbrush here you will learn to use Zmodeler to model the sole trade pattern, Making the shoe lace with Curve brush and adding stitching to the shoe.


14. Gun Holster Detailing

In this module you are going to learn sculpt the Gun Holster.

15. Conclusion & Wrap up

in this Final module I am going to conclude and wrap up the course.

For detailed course curriculum please check the Curriculum For This Course category on this landing page.

 Ideal Students

I designed this course for beginner to Intermediate level 3d modelling students and artist who wants to model photo realistic character but struggles with making the character look realistic.


Still confused  whether you should take this course or not,  then this should give you some push.

There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days.


So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you modelling realistic characters.

With 30-days money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.

Go ahead and click the enroll button, and I'll see you in lesson 1.



Create a 3D character in Blender from scratch

Step by step guide to model a 3D character and texture it

Created by Raymond Gabriel - 3D Generalist - Founder of RG3D Animation Studio


Students: 6583, Price: Free

Students: 6583, Price:  Free

Learn how to create a simple 3D character in Blender from scratch, going through the following :

  1. 3D Modeling of the character

  2. Adding materials

  3. UV-Unwrapping / Texturing the character

  4. Rendering out Full HD image of the character

  5. Bake out textures on the UV-unwraps of the mesh (Usable in game engine)

This Course is for beginners who at least know there way around Blender's interface and navigation, I will be explaining every step along the way, so even if you are a complete beginner you should be able to follow up, and if you already have some experience with blender you will be honing down on your skills and also might learn new tricks and techniques along the way that will help you create other characters you might have in mind.

This course is free of charge, I made it so that everyone could benefit from it, I hope that it could help you out.

This is my first course on Udemy, but I am planning to make more in the future.

I wish you all the best and Good luck, Enjoy!

Raymond Gabriel

Create Game Characters with Blender

Use Blender to 3D model, texture, rig, and animate your own game character

Created by Darrin Lile - Blender Foundation Certified Trainer


Students: 6563, Price: $19.99

Students: 6563, Price:  Paid

Learn how to create your own game characters in Blender 3D! Learn how to model, texture, rig, and animate a character in Blender 3D. Discover how to bring the character into Unity and set-up a character controller to move the character around.

Build your skills so that you can create your own game characters in Blender.

  • 3D Model and Sculpt a Game Character in Blender

  • Use the Blender Retopology Tools

  • Create UV Maps and Bake Texture Maps in Blender

  • Use Texture Painting Tools in Blender

  • Rig a 3D Character with the Rigify Add-on in Blender

  • Animate Game Cycles for a Game Character in Blender

  • Import a Blender 3D Character to Unity

  • Set-up a Character Controller in Unity

Create Your Own Game Characters!

Learning to create your own game characters opens the door for you to create the incredible video games you've always dreamed of. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.

Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.

Content and Overview

In this Intermediate Blender course you’ll create a game character from the first polygon to the final controllable character in the Unity game engine. Throughout the course you’ll learn about the Blender modeling, texturing, rigging, and animation tools. You’ll learn the techniques and strategies needed to tackle a complex project such as this, so you can bring your own characters to life.

In the first section we will create a character using the sculpting tools in Blender. We will model a base mesh using box modeling techniques, and then we will use the Multiresolution modifier in Blender to create high-resolution detail on the character.

We will then use the Blender retopology tools, the Grease Pencil and the BSurfaces tools, to create a low resolution version of our high-resolution sculpt. And we will bake Normal and Ambient Occlusion maps in Blender, from the hi-res sculpt to the low-poly mesh. We will then import these texture maps into Unity and test them on our character in-game.

We will look at some of the unique issues regarding UV mapping a character in Blender. We will use the UV mapping tools in Blender to create an organized UV map that can be exported to external paint programs like Photoshop or GIMP for texturing. And we will look at the Texture Painting tools in Blender and how to use them to create texture maps for the character. 

Then we will use the Blender Rigify add-on to create a basic rig for our game character. You’ll learn how to prep the character for rigging and generate the base rig. We will then generate the control objects of the rig and go over the various controls and how they can be used during animation. From there we will adjust the weights of the character in Blender using vertex groups, and parent the character’s war hammer and shield to the rig.

You’ll then learn the basics of creating animation cycles for a game character in Blender. We’ll use Blender’s Graph Editor and Dope Sheet to animate the Idle and Run animations, as well as create a Jump Pose.

Finally, we will take it all into Unity and write some code to get our character running and jumping through a test level.

"I love your tutorials! For the first time, I'm able to understand Blender! Thank you so much!" -Jade W

"Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can't wait to see what you do next! -theLegendofSamuel

"I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach B

Create your own Hulk Vol.1: Body Modeling

Learn how to create your own character regardless of it's characteristics

Created by Mauricio García Arias - CEO and Founder / CG Makers


Students: 5865, Price: $49.99

Students: 5865, Price:  Paid

I was once told "Watching only is boring", that's why i became a digital artist. If you think the same and want to learn how to create characters of all kinds for TV, films or videogames, then this course is for you. This courses are designed so you can learn step by step how to give shape to your own characters. All you need is for you to take the last step and begin with you training. If you've already decided to take the course i'll be more than happy to guide you through in your way on becoming a professional.

Complete Game Character Workflow 01 Character Modeling

Make morden nextgen characters with zbrush, mari, maya and substance

Created by Ambience Lee - Professor


Students: 5096, Price: $109.99

Students: 5096, Price:  Paid

This course covers a complete solution for game character modeling, from sculpting to topology, uv, and baking. the course will also introduce solution for hair cards, simulate cloth, and other technically challenging issues that happens in a production of a serious character for game, it is designed to walk the student through the entire workflow, and prepare them to be ready for making game engine ready characters.

Bitfountain Objective-C for iOS 9

Although Swift is the future of iOS Dev, Objective-C is still required by employers. Learn how to read and write it.

Created by John Omar - Designer, developer, teacher at Bitfountain


Students: 4927, Price: Free

Students: 4927, Price:  Free

Although Swift is the future of iOS development, Objective-C is still relevant. If you're trying to get a job as an iOS developer, knowing Objective-C is required. Most legacy libraries are written in the language, and you need to know how to interact with them. Learn everything you need to know by building a pirate adventure game through the expert, heartcrafted methods used in all Bitfountain courses.

Most iOS courses these days are teaching Swift. We teach Swift in our intro course too! But we also realize that the days of Objective-C are far from over. If you have a little experience coding, we'll get you building iOS 9 apps in Objective-C quickly.

Complete Guide to Realistic Character Creation in Blender

Sculpt, Model, Retopologize, Unwrap, Bake, Texture, Render & Composite ALL-IN-ONE Software!!

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create


Students: 4906, Price: $64.99

Students: 4906, Price:  Paid

Corazon Bryant always had an artistic bone in her body. When she was only 2 years old, she would make detailed drawings on her mother's wall. Her mother loved the drawings so much, she decided to keep them. With the encouragement of her mother, she continued drawing and she only got better as time went by. When Corazon was in middle and high school, she earned money making portraits for her classmates and even for her teachers. She pursued a college degree in Media Arts & Animation and later worked for architectural and entertainment companies such as Camm Productions, ID DI Design, and PDT International. She also had an opportunity to do some freelance work for Mega Pickle Entertainment. While working as a 3D artist, she had a chance to teach 3D animation classes in an A+ school. This is when she found her true love - which is not only to talk about 3D endlessly but to also inspire greatness in young upcoming artists. Corazon is currently working on a new project called Victory 3D with fellow industry-experienced artists to provide an affordable and effective learning system that will make it easier for students to get a job in the 3D industry.

Course Info

In this course, I will teach you the complete process of creating a professional full body character that is ready for movies or for game cinematics.

We will begin by sculpting our character from scratch using a sphere. We will use a variety of Blender sculpting tools such as the Clay Strips brush, the Grab brush, Draw Sharp, Scrape, masking and many more. Once we have our primary forms down for our character, we will move on to retopologizing so we can get a clean mesh that will allow us to add more secondary and micro skin and cloth details. I will show you the correct way to create a nice topology for your character so it can be fully ready for production. We will dive into unwrapping our character, optimizing and organizing our UVs so we can get the most out of it for better higher quality resolution textures. With Blender’s built-in paint mode, we will hand paint our character’s skin and clothing from scratch. I will show you how to create textures and materials to achieve realistic looking eyes, fabric, leather, and metal. We will go through the baking process to create our normal maps for our character. To make realistic hair, we will use Blender’s particle system. I will show you the proper method of styling hair so you will have full control and produce the type of hair style that you really want.

We will also go to the steps of modeling a detailed medallion and an amazing looking sword that will serve as a prop for our character. Last you will light and render a beautiful image that you can use to boost your portfolio.

This course is for intermediate artists so before you dive into this, make sure that you have at least a basic understanding of Blender.

If you are looking to create a character that is 100% made in Blender, then this course is for you. You will learn sculpting, 3d modeling, unwrapping, texturing, baking, lighting, rendering, and compositing all just using one single outstanding program.

Do you want to see a dramatic change in your skills? Now is the time to implement new strategies and tactics that will get you to start producing the results that you want and go beyond what is required for your portfolio. With this course, you can make sure that you will see a huge improvement in your skills like never before. Becoming a great character artist is a continuous journey that never ends, so come and join this course at Victory3D.

Character Modeling & Texturing For Game – Complete Pipeline

Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.

Created by Nalini Kanta Jena - 3D Character Instructor


Students: 3950, Price: $99.99

Students: 3950, Price:  Paid

                                                                                                          STUDENT REVIEWS

  • Stratis : One character course to rule them all... Finally someone to take us from A to Z , from concepting to a textured animation ready model. This is answering many hobbyist questions on the professional pipeline sequence (and doesn`t shy away from the most overlooked topic of them all: topology) Well done! 

  • Edgar Y : Amazing course. The essentials are in-depth, well covered & will enable you to create production-ready portfolio characters. Looking forward to more of your courses you'll be making in the future & keep up the excellent work. 

  • John T. Meredith : This is an excellent course. Learned things I had not seen any where else. Very clear and point by point step by step. Superior.

  • Alexandre MEAUX  : Incredible course ! This course provide ALL the possible ways to create something. It's absolutely not frustrating and you really feel the progress along the course. The Q&R is really helpful and satisfying. Loving this really ! Don't hesitate 

  • Jeff Thorne : This is a fantastic course! Nalini takes you from beginning to end of a great project. He shows you multiple ways of modeling to help you make your own choice. A great instructor. I will purchase all of his courses on Maya/Zbrush. Thanks Nalini for a great course. 

                                                                                                     MORE REVIEWS LIKE THIS


Hi, Welcome to Character Modeling & Texturing For Game - Complete Pipeline Course.

In this course you will Learn to sculpt, retopo & texture an animation ready character for game in Zbrush, Maya, Topogun and Substance Painter.   

Do you want to learn the full process to make a character for game ? if so then this is the course for you.

Welcome and Instructor Intro 

My name is Nalin, I am a 3d Modelling and Texturing Artist and Educator.

I have been teaching since 2008 at various Institution such as ZICA, Reliance Education and Arena Animation. I have also worked as a Character Modelling and Texturing Artist at Lakshya Digital and Dhruva Interactive.


At the end of the course, you will be able to create beautiful looking characters for game using Zbrush, Maya, Topogun and Substance Painter.


List of Major Components

  • Modeling and Sculpting Characters Using Zbrush

  • Retopology using Maya, Topogun & Zbrush

  • UV Unwrapping in Maya

  • Texturing Characters and Props Using Substance Painter

  • Baking Maps

  • Rendering in Substance Painter

Let’s see how the course is designed and what’s there for you. There would be 13 modules.

1st module - you will learn Zbrush from scratch,  Sculpting and poly painting basics by working on a small stylized head project.

2nd module - I am going to start the main character project and you will learn how to start and block in the character from scratch using dynamesh and zsphere.

3rd module - you will learn how to block in the clothing of the character using different method I use in production.

4th module - you will learn how to define the face features and  making it look beautiful.

5th module - you will learn how to sculpt stylized hair using zmodeler and some specific brush.

6th module - I will show you how to sculpt stylized clothing wrinkles.

7th module - you will learn all about modelling and sculpting hard surface object zmodeler, dynamesh and some other Technics

8th module - you will learn Maya Basics and this module is for absolute beginners.

9th module - I will do the character retopology in Maya, Topogun and Zbrush. We are going to start with Maya retopo and here you will learn how to use Quad draw tool for retopology. And then I am going to switch to Topogun a specialized retopo software, and you are going to learn it’s magical tools to retopo your character with speed. Then we are going to see how we can also use Zbrush to create low poly   

10th module - you are going to learn character UV unwrapping using Maya 2018 new tool set. Here I am going to show you various ways to unwrap and some new powerful tools. And finally we are going to create the UV layout.

11th module - , I am going to start baking various maps such as Normal, Ambient occlusion, Curvature, position, thickness and Color ID map using Substance painter. I am also going to show you how to eliminates any errors in those maps.

12th module - we are going texture the character inside substance painter. First I am going to start with the very basics of the software and then I am going to texture the clothing, you are going to learn how to create leather jackets. Later I am going to make the character look a little dirty by adding a dirt layer. then I am going to work on the skin and the make up on the face and we are going to paint the eyes next. Then I will put some metal materials on the hard surface parts. Then you will learn how to create glowing emmisive parts. And finaly we are going to render our character with iray.

13th module - then in the final module, I am going to conclude and wrap up the course.

Ideal Students 

I have designed this course keeping beginners in mind but it can be very useful for intermediate to advance character artist and students who wants to create their own characters from start to finish but struggles with it because they lack step by step guidance.

Thank you

Feel free to check out the course outline below to see everything that is included in this course.


There is a 30 days money back guaranty. Which means if you aren’t satisfied with the course then you can refund it within 30 days. So literally there isn’t any risk at all, so go ahead and click on the enroll button. I can’t wait to see you creating 3d characters for game.

This is Nalin, I thank you for enrolling to the course and I will see you in the first lecture.


Nalini kanta jena

3D Game Character Creature – Full Complete Pipeline

Learn How to Model sculpt and Texture a Character Creature using Zbrush, Maya, Substance Painter, Photoshop, Unreal

Created by Victory3D LLC - Dedicated to Transforming The Way Artists Create


Students: 1996, Price: $54.99

Students: 1996, Price:  Paid

Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico.  What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn't draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info 

Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Character Modelling & Rigging in Blender – Unreal Engine

Learn to Model, Rig & Animate in Blender — Unreal Engine's Sequencer — Full Project - Humanoid Character Rigging

Created by Thomas McDonald - 3D Artist, Designer & Animator


Students: 1145, Price: $99.99

Students: 1145, Price:  Paid

In this new Blender course we 3D model and rig a character using this free and open source software.

The course covers:

  • The detailed 3D modelling process of the character

  • UV unwrapping the entire character and getting it ready for texturing

  • Creating materials in Blender & Unreal engine

  • Rigging and creating controls for the character

  • Creating a walk cycle Animation for use in both Blender & Unreal engine

  • Create an animation in Blender

  • Importing all the Assets into Unreal Engine

  • Create an animation in Unreal using sequencer

  • Video Editing in Blender to create the final video

At the end of the course you will have a fully rigged character and environment you can animate and practice on. The course is aimed at intermediate blender users with a quick pace throughout teaching you lots of new skills along the way.

The course is instructional with all commands clearly stated so students can follow along at their own pace. The course is project based so you will discover an easy workflow of character creation and rigging in Blender.

Start your journey now and create this fully rigged character and take your next big step in Blender. So jump in and start creating today!

Learn To Make Stylized Low Poly Characters [Beginner]

Learn To Model Characters From Scratch (Beginner Friendly Course)

Created by Yume Neoui - Character Artist | Generalist


Students: 1043, Price: $99.99

Students: 1043, Price:  Paid

Watch the course's free preview videos before buying, especially the 1st one. The 1st video will show you how to save money and get the best savings especially if you are buying by bundles. Take advantage of this while it's still there.

Welcome Amigos. In this course, you will learn the following:

  • Resources

-You will learn how to properly compile your ideas so you can get fast and concise results. [we will use Photoshop this time]

-You will be expose to different art resources and game development community so not only me but other professionals can help you.  

  • Low Poly Character Creation From Scratch

-You will create a Low Poly Stylize characters with me using Zbrush. 

-You will learn the basics and workflow of modeling in Zbrush. [warning: TMI]

-You will learn how to freestyle, find your own art style & most specially enjoy working on your craft. 

-Creating textures and poly painting in Zbrush.

-You will learn to Map and Retopologize your character.

-You will learn how to clean your sexy Outliner because your boss will be super into that. If not, well, I'll be.

  • Render

- We will render in Keyshot.

The ones that you have read on top are the main things you will learn in this course. But, with all seriousness there's so much things I've went through in this course. It's a bit overkill and I agree. But for the people that are mainly targeted for this course you guys will shine and learn the most. The same workflow is used on creating AAA type characters in Zbrush and even stylized. If you get through this course, you will get through any intermediate AAA or stylized character course creation or any courses I will put here in the future that is about characters. There are free gems in this course that will take you places :) Take it and run. Have fun !

If you are a complete beginner don't worry, everything will be made from scratch and easy to understand. You don't need to be a senior artist or an expert to be able to achieve great results! Join me, I got chu~~.

See ya! :)

Model & Texture a complete Female Character for Games

Using ZBrush, 3ds Max, and Photoshop - we will cover the complete character creation process from start to finish!

Created by 3dmotive LLC - High Quality 3d and Game Art Training by Industry Pros!


Students: 895, Price: $19.99

Students: 895, Price:  Paid

In this Complete Character Modeling course, instructor Dylan Brady takes us through the entire character creation process of his Demon Girl from start to finish. We cover everything from gathering reference and concept, building a base mesh in 3ds Max, sculpting in ZBrush, all the way to baking the maps and texturing the character.

In this course, we'll cover almost every step of the workflow with multiple softwares and workflows, and it's sure to propel your character modeling skills to the next level!

About the Instructor:

Dylan Brady is a self-taught character artist with 5 years of experience in games. His first job was as a outsourced vehicle artist for on Forza 3. From there he began working as a freelance character artist on several mobile and PC titles. His experience covers high and low res modeling techniques and he has a background in 2d art. He is currently working for Torn Banner Studios, creators of Chivalry: Medieval Warfare in Toronto, ON

Master Character Modeling with Victor Yamakado

Model high quality characters for game and film using Zbrush and Marvelous Designer.

Created by Nexttut Education Pvt.Ltd. - A specialist in CG tutorials


Students: 738, Price: $19.99

Students: 738, Price:  Paid

Note : In this course you will learn to model high quality 3d character model using Zbrush, Marvelous Designer.  We will also use Photoshop for the final render pass composition and a small but great software called PureRef for reference image browsing.

This course is not for complete beginners. This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn't cover retopology.

Have you ever felt lost in the process of modelling a 3d character in zbrush?

As if you don't know what you're doing, if it's in the right order or even how to model something in the program?

Have you ever felt lost in which workflow to follow in creating a realistic model?

Then I welcome you to Nexttut Education's "Master Character Modeling with Victor Yamakado" course.


My name is Victor Yamakado and I am a character artist  for about 10 years now.


By the end of this course, you'll be able to model high quality characters for game and film using Zbrush and Marvelous Designer.


  • Realistic Anatomy of the body and head

  • sculpting Proxy Hair

  • Hair and Fur with Fibermesh

  • Realistic Cloth Creation in Marvelous Designer,

  • Detailing accessories and props using ZModeler and sculpting tools within Zbrush

  • Texturing with polypaint and rendering Zbrush Passes, to obtain a composition entirely illuminated and composed in Photoshop.


  • This course is for intermediate students and artists who has Zbrush experience before and now wants to improve and make better character models. This course only covers high poly modelling and it doesn't cover retopology.


This course is not designed for absolute Zbrush beginners, I expect you to have some sort of zbrush experience. But intermediate Zbrush users, and even professionals could learn a lot from the techniques and workflow I show in this course.

I am excited to share my knowledge with you. So what are you waiting for ENROL NOW and I will see you in first lecture.

Character Modeling and Sculpting in Zbrush

Jump into 3D Game Development and Learn Character Sculpting in Zbrush with this Complete Beginner Course!

Created by Video School - Learn Creative Skills


Students: 420, Price: $89.99

Students: 420, Price:  Paid

Do you want to learn how to make 3D characters for games or movies?

One of the first steps in the 3D game development workflow is to model and sculpt the character in ZBrush.

With this course, you'll learn how to get started with ZBrush to sculpt your own characters, props or any other game assets. This is the only course you need to get started with Zbrush!

What will you learn in this course?

This Character Modeling and Sculpting in Zbrush course will help you learn the necessary tools and techniques to jump start your career in the creative world of Game Development. You will not only learn how to create amazing game art, but you will also develop the ability to understand and apply current industry workflows and tools that top tier industry professionals utilize to create some of the most memorable AAA gaming titles.

In this course, we will take you through the powerful software tool that is Zbrush.

Zbrush is the 3d Artists swiss army knife, acting as the industry standard modeling and sculpting package an all in one program! It is paramount that any game development artist planning on working in the gaming industry as a, 3d Modeler, 3d Character Artist, Environment Artist, and any 3d Content Creation related job learn Zbrush! This Character Modeling and Sculpting in Zbrush course will provide you with the tools to create an assortment of 3d game assets. We will specifically teach you how to model and sculpt within the software by covering Zbrush at an introductory level, allowing beginners to get started in this creative field.

Topics that we cover throughout the length of this course will range from the ZModeler, which acts as Zbrush’s box modeling tool, to Dynamesh, which allows digital sculptors the ability to endlessly sculpt digital clay by dynamically remeshing the sculpted geometry. We will get down to the core fundamentals that make this software so powerful while making it understandable to any artist looking to learn game development.

Key topics covered in this course:

Don't worry if you don't know what the following terms mean - you'll learn everything in the course!

  • The Zbrush interface

  • Lightbox presets

  • Viewport controls

  • Primitives and Polymesh 3D

  • Brush palette

  • Core Brushes

  • Dynamesh

  • ZRemesher

  • Symmetry with Mirror and Weld

  • Backface Masking

  • Lazy Mouse

  • Masking Brushes

  • Clipping and Trim Brushes

  • Gizmo Move Tool

  • Transpose Tool

  • Subtools

  • Splitting Geometry

  • Polygroups

  • Sculptris Pro

  • and so much more!

Who is your instructor?

This course is a collaboration between Video School Online (one of the top-rated and most popular course creators online) and Class Creatives who are 3D game industry veterans with over 20 years of experience for studios such as Naughty Dog, Insomniac, Guerilla Games, Sucker Punch, Google, Disney and more.

We are committed to making this the best and easiest course for getting started with character sculpting in ZBrush. If you ever get stuck or need help, we'll be here to support you.

Class Creatives have put everything we have into making this the best Zbrush course out there, one that takes you from absolute beginner to advanced user. We have seen a lot of courses teaching this software, but not at the professional level necessary to acquire a job, or to apply the skills within a production pipeline.

Our 30-Day 100% Moneyback Guarantee

There's no reason to hesitate enrolling today. You can test out the course, and if it isn't the right course for you, get your money back!

Click that enroll button and we'll see you inside!

Fondant Character Modelling for Cake Makers – Sea Creatures

Learn how to make 16 fondant sea life themed characters plus all accessories

Created by Sugar Sreet Studios Cake Academy - Online Cake Decorating Classes


Students: 374, Price: $74.99

Students: 374, Price:  Paid

In this Project, Pretty Witty Academy Guest Tutor Stephanie Janice shows you how to make a fantastic 4 tier under the sea cake with no less than SIXTEEN characters to learn. This tutorial is a Master Class for character modelling covering just about every sea creature character that Pretty Witty Cakes could think off - 16 in total! In this tutorial, Pretty Witty Academy covers all the accessories and decorations such as coral, sea plants and more. 

What you will learn

This Project is all about learning to model characters and accessories for an under the water sea or beach themed cake. You will learn how to make 16 characters as well as all accessories:

  • How to make a whale

  • How to make a turtle

  • How to make a lobster

  • How to make a crab

  • How to make a shark

  • How to make a hermit crab

  • How to make a seahorse

  • How to make an octopus

  • How to make a blue tang fish

  • How to make a starfish

  • How to make a swordfish

  • How to make a jelly fish

  • How to make a puffer fish

  • How to make a stingray

  • How to make a clown fish

  • How to make a scuba diver

  • How to make a dolphin

  • How to make clams

  • How to make sea flora

  • How to make accessories for the sea creatures: coral in various styles, sand, bucket and spade, life ring, mirror and comb, sailor's hat, clams, and seaweed

  • How to assemble this kind of cake and top tips for making it

You can opt to make any of the sea creatures or all of them depending on what suits your need as the videos break down each topper individually. You could make one topper for a smaller cake or all of them for a huge cake. 

The 'Tool List' for this project is attached as an additional resource for your use.

Learn ZBrush and Keyshot: Model Your Own Pirate Character

Step by Step Training to Creating Fun Cartoon Characters in zBrush!

Created by Alan Balodi - 3D/2D Character Artist and Animator


Students: 266, Price: $89.99

Students: 266, Price:  Paid

This course is for anyone who wants to learn a great
workflow for creating high quality 3D cartoon characters in zBrush. We
will cover all the basics and show you how you can take any drawing and turn it into a
clean high end 3D model.

We will cover important
sculpting techniques and I will show you how to properly paint your
model inside zBrush. We will also take a look at some of the more
popular brushes and alphas which you can use to add fantastic skin
detail and paint any design you want on your own character.

will then learn how to pose our final character and take a quick look at how
we can use layers to setup amazing facial expressions!

As the final step we will optimize our mesh, create texture maps for the elements that require it and bring it into Keyshot for a final beautiful render image. With this knowledge you will be able to export your high res models from zBrush into any 3d package for further lighting and rendering.

Model a Low Polygon Character in Autodesk Maya 2018

Creating a character using 2k poly or less

Created by Eric Kunzendorf - Associate Professor of Animation at Jacksonville University


Students: 244, Price: $24.99

Students: 244, Price:  Paid

In this course, we are going to explore low polygon modeling techniques as they apply to a “simple” (and I use that term in quotes) character. Working in low polygon’s means we get to pare down the generally complex character modeling process into a sub-2000 polygon character. Many of these techniques can be "scaled up" to use on characters with higher polygon budgets, but in this era of smartphone games, having the ability to model in lower polygon counts is very relevant and useful.